view OrthancServer/LuaScripting.h @ 2696:1b736d151ea1 jobs

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author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 03 Jul 2018 15:07:41 +0200
parents 3fc310ceb6d4
children 3a55b77339ff
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/**
 * Orthanc - A Lightweight, RESTful DICOM Store
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2018 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * In addition, as a special exception, the copyright holders of this
 * program give permission to link the code of its release with the
 * OpenSSL project's "OpenSSL" library (or with modified versions of it
 * that use the same license as the "OpenSSL" library), and distribute
 * the linked executables. You must obey the GNU General Public License
 * in all respects for all of the code used other than "OpenSSL". If you
 * modify file(s) with this exception, you may extend this exception to
 * your version of the file(s), but you are not obligated to do so. If
 * you do not wish to do so, delete this exception statement from your
 * version. If you delete this exception statement from all source files
 * in the program, then also delete it here.
 * 
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "IServerListener.h"

#include "ServerJobs/LuaJobManager.h"

#include "../Core/MultiThreading/SharedMessageQueue.h"
#include "../Core/Lua/LuaContext.h"

namespace Orthanc
{
  class ServerContext;

  class LuaScripting : public IServerListener
  {
  private:
    enum State
    {
      State_Setup,
      State_Running,
      State_Done
    };
    
    class ExecuteEvent;
    class IEvent;
    class OnStoredInstanceEvent;
    class StableResourceEvent;
    class JobEvent;

    static ServerContext* GetServerContext(lua_State *state);

    static int RestApiPostOrPut(lua_State *state,
                                bool isPost);
    static int RestApiGet(lua_State *state);
    static int RestApiPost(lua_State *state);
    static int RestApiPut(lua_State *state);
    static int RestApiDelete(lua_State *state);
    static int GetOrthancConfiguration(lua_State *state);

    size_t ParseOperation(LuaJobManager::Lock& lock,
                          const std::string& operation,
                          const Json::Value& parameters);

    void InitializeJob();

    void SubmitJob();

    boost::recursive_mutex   mutex_;
    LuaContext               lua_;
    ServerContext&           context_;
    LuaJobManager            jobManager_;
    State                    state_;
    boost::thread            eventThread_;
    SharedMessageQueue       pendingEvents_;

    static void EventThread(LuaScripting* that);

  public:
    class Lock : public boost::noncopyable
    {
    private:
      LuaScripting&                        that_;
      boost::recursive_mutex::scoped_lock  lock_;

    public:
      explicit Lock(LuaScripting& that) : 
        that_(that), 
        lock_(that.mutex_)
      {
      }

      LuaContext& GetLua()
      {
        return that_.lua_;
      }
    };

    LuaScripting(ServerContext& context);

    ~LuaScripting();

    void Start();

    void Stop();
    
    virtual void SignalStoredInstance(const std::string& publicId,
                                      DicomInstanceToStore& instance,
                                      const Json::Value& simplifiedTags);

    virtual void SignalChange(const ServerIndexChange& change);

    virtual bool FilterIncomingInstance(const DicomInstanceToStore& instance,
                                        const Json::Value& simplifiedTags);

    void Execute(const std::string& command);

    void LoadGlobalConfiguration();

    void SignalJobSubmitted(const std::string& jobId);

    void SignalJobSuccess(const std::string& jobId);

    void SignalJobFailure(const std::string& jobId);
  };
}