Sun, 05 Mar 2023 17:06:31 +0100 |
Sebastien Jodogne |
added support of WebGL2 in WebAssemblyOpenGLContext
deep-learning
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Sun, 05 Mar 2023 15:05:58 +0100 |
Sebastien Jodogne |
notes
deep-learning
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Fri, 10 Feb 2023 09:13:49 +0100 |
Sebastien Jodogne |
fix build on wasm
deep-learning
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Fri, 03 Feb 2023 21:49:09 +0100 |
Sebastien Jodogne |
added OpenGLTexture::BindAsTextureUnit()
deep-learning
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Wed, 01 Feb 2023 08:23:26 +0100 |
Sebastien Jodogne |
check glUseProgram()
deep-learning
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Wed, 01 Feb 2023 08:04:51 +0100 |
Sebastien Jodogne |
allow warnings while creating shaders
deep-learning
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Sat, 28 Jan 2023 15:48:01 +0100 |
Sebastien Jodogne |
const
deep-learning
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Sat, 28 Jan 2023 13:03:14 +0100 |
Sebastien Jodogne |
note
deep-learning
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Sat, 28 Jan 2023 12:55:34 +0100 |
Sebastien Jodogne |
added OpenGLTexture::ConvertToOpenGLFormats()
deep-learning
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Sat, 28 Jan 2023 12:05:23 +0100 |
Sebastien Jodogne |
sanity check in textures
deep-learning
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Fri, 27 Jan 2023 19:03:47 +0100 |
Sebastien Jodogne |
added OpenGLTexture::SetClampingToZero()
deep-learning
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Fri, 27 Jan 2023 15:43:24 +0100 |
Sebastien Jodogne |
cont
deep-learning
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Sun, 22 Jan 2023 10:48:22 +0100 |
Sebastien Jodogne |
added support for floating-point images in OpenGLTexture
deep-learning
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Sat, 21 Jan 2023 16:48:56 +0100 |
Sebastien Jodogne |
added OpenGLTexture::Download()
deep-learning
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Fri, 23 Dec 2022 17:51:07 +0100 |
Sebastien Jodogne |
integration mainline->deep-learning
deep-learning
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Fri, 23 Dec 2022 17:30:12 +0100 |
Sebastien Jodogne |
added button "Stretch to whole range" in the "Change windowing" menu
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