Tue, 11 Jul 2023 13:20:20 +0200 |
Sebastien Jodogne |
allow negative values in Grid Frame Offset Vector (3004, 000c)
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Mon, 10 Jul 2023 22:06:49 +0200 |
Sebastien Jodogne |
added DefineSourceBasenameForTarget is SDL samples
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Thu, 29 Jun 2023 12:38:32 +0200 |
Alain Mazy |
todo
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Thu, 29 Jun 2023 11:21:11 +0200 |
Alain Mazy |
fix
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Thu, 29 Jun 2023 11:12:16 +0200 |
Alain Mazy |
Open the first loaded series only if it is part of a selected study
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Fri, 19 May 2023 17:19:50 +0200 |
Sebastien Jodogne |
separation of deep learning resources
deep-learning
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Fri, 19 May 2023 17:00:17 +0200 |
Sebastien Jodogne |
macro ORTHANC_HAS_WASM_SIMD has to be manually defined
deep-learning
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Wed, 17 May 2023 17:30:52 +0200 |
Sebastien Jodogne |
added AlignedMatrix and TimerLogger
deep-learning
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Tue, 16 May 2023 11:26:05 +0200 |
Sebastien Jodogne |
todo
deep-learning
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Thu, 04 May 2023 17:18:14 +0200 |
Sebastien Jodogne |
added class OpenGLTextureVolume
deep-learning
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Thu, 04 May 2023 16:59:28 +0200 |
Sebastien Jodogne |
removed OpenGLTextureArray::DownloadedArray()
deep-learning
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Thu, 04 May 2023 11:06:19 +0200 |
Sebastien Jodogne |
making ImageProcessingProgram compatible with 3D volumes
deep-learning
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Wed, 03 May 2023 22:00:38 +0200 |
Sebastien Jodogne |
rename
deep-learning
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Wed, 03 May 2023 16:48:59 +0200 |
Sebastien Jodogne |
fix
deep-learning
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Wed, 03 May 2023 16:34:34 +0200 |
Sebastien Jodogne |
added ImageProcessingProgram
deep-learning
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Wed, 03 May 2023 16:15:50 +0200 |
Sebastien Jodogne |
added OpenGLTextureArray and OpenGLFramebuffer
deep-learning
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Mon, 24 Apr 2023 17:10:41 +0200 |
Sebastien Jodogne |
integration mainline->deep-learning
deep-learning
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Mon, 24 Apr 2023 17:09:23 +0200 |
Sebastien Jodogne |
added OpenGLTexture::IsLinearInterpolation()
deep-learning
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Fri, 21 Apr 2023 14:39:23 +0200 |
Sebastien Jodogne |
added "checkStatus" argument to OpenGLProgram::Use()
deep-learning
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Tue, 18 Apr 2023 15:18:36 +0200 |
Sebastien Jodogne |
OpenGLTexture::SetClampingToZero() is not available in wasm
deep-learning
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Tue, 18 Apr 2023 10:53:09 +0200 |
Sebastien Jodogne |
automating invokation of protobuf in deep-learning
deep-learning
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Thu, 30 Mar 2023 17:34:07 +0200 |
Alain Mazy |
clarified TODO wrt /metadata
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Thu, 30 Mar 2023 17:20:26 +0200 |
Sebastien Jodogne |
integration mainline->deep-learning
deep-learning
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Thu, 30 Mar 2023 17:20:01 +0200 |
Sebastien Jodogne |
cleanup todo
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Thu, 30 Mar 2023 16:07:42 +0200 |
Alain Mazy |
clean todo
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Thu, 30 Mar 2023 12:56:04 +0200 |
Alain Mazy |
Prevent dragging series before they are ready
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Thu, 16 Mar 2023 21:28:22 +0100 |
Sebastien Jodogne |
reorganization
deep-learning
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Wed, 08 Mar 2023 17:46:04 +0100 |
Sebastien Jodogne |
added ORTHANC_WEBGL2_HEAP_COMPAT
deep-learning
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Mon, 06 Mar 2023 11:00:55 +0100 |
Sebastien Jodogne |
added OpenGLTexture::GetFormat()
deep-learning
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Mon, 06 Mar 2023 09:04:10 +0100 |
Sebastien Jodogne |
note
deep-learning
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Sun, 05 Mar 2023 17:06:31 +0100 |
Sebastien Jodogne |
added support of WebGL2 in WebAssemblyOpenGLContext
deep-learning
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Sun, 05 Mar 2023 15:05:58 +0100 |
Sebastien Jodogne |
notes
deep-learning
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Fri, 10 Feb 2023 09:13:49 +0100 |
Sebastien Jodogne |
fix build on wasm
deep-learning
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Fri, 03 Feb 2023 21:49:09 +0100 |
Sebastien Jodogne |
added OpenGLTexture::BindAsTextureUnit()
deep-learning
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Wed, 01 Feb 2023 08:23:26 +0100 |
Sebastien Jodogne |
check glUseProgram()
deep-learning
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Wed, 01 Feb 2023 08:04:51 +0100 |
Sebastien Jodogne |
allow warnings while creating shaders
deep-learning
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Sat, 28 Jan 2023 15:48:01 +0100 |
Sebastien Jodogne |
const
deep-learning
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Sat, 28 Jan 2023 13:03:14 +0100 |
Sebastien Jodogne |
note
deep-learning
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Sat, 28 Jan 2023 12:55:34 +0100 |
Sebastien Jodogne |
added OpenGLTexture::ConvertToOpenGLFormats()
deep-learning
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Sat, 28 Jan 2023 12:05:23 +0100 |
Sebastien Jodogne |
sanity check in textures
deep-learning
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Fri, 27 Jan 2023 19:03:47 +0100 |
Sebastien Jodogne |
added OpenGLTexture::SetClampingToZero()
deep-learning
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Fri, 27 Jan 2023 15:43:24 +0100 |
Sebastien Jodogne |
cont
deep-learning
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Sun, 22 Jan 2023 10:48:22 +0100 |
Sebastien Jodogne |
added support for floating-point images in OpenGLTexture
deep-learning
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Sat, 21 Jan 2023 16:48:56 +0100 |
Sebastien Jodogne |
added OpenGLTexture::Download()
deep-learning
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Fri, 23 Dec 2022 17:51:07 +0100 |
Sebastien Jodogne |
integration mainline->deep-learning
deep-learning
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Fri, 23 Dec 2022 17:30:12 +0100 |
Sebastien Jodogne |
added button "Stretch to whole range" in the "Change windowing" menu
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Fri, 23 Dec 2022 16:58:13 +0100 |
Sebastien Jodogne |
measure time for deep learning
deep-learning
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Tue, 20 Dec 2022 08:51:43 +0100 |
Sebastien Jodogne |
todo
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Tue, 20 Dec 2022 08:50:56 +0100 |
Sebastien Jodogne |
todo
deep-learning
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Mon, 05 Dec 2022 08:29:49 +0100 |
Sebastien Jodogne |
integration mainline->deep-learning
deep-learning
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Mon, 05 Dec 2022 08:19:49 +0100 |
Sebastien Jodogne |
back to mainline
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Mon, 05 Dec 2022 08:15:09 +0100 |
Sebastien Jodogne |
StoneWebViewer-2.5
StoneWebViewer-2.5
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Sat, 03 Dec 2022 21:00:36 +0100 |
Sebastien Jodogne |
support generation of ZIP archives in the presence of authorization tokens
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Sat, 03 Dec 2022 17:42:12 +0100 |
Sebastien Jodogne |
support of virtual series upon up/down keys
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Sat, 03 Dec 2022 12:00:48 +0100 |
Sebastien Jodogne |
todo
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Sat, 03 Dec 2022 11:59:20 +0100 |
Sebastien Jodogne |
added key bindings to change active study and series
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Sat, 03 Dec 2022 09:22:19 +0100 |
Sebastien Jodogne |
handling of left, right, and space keys
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Sat, 03 Dec 2022 08:45:36 +0100 |
Sebastien Jodogne |
synchronized browsing against the vertical slider
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Sat, 03 Dec 2022 08:27:14 +0100 |
Sebastien Jodogne |
automatically open the first series to be loaded
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Sat, 03 Dec 2022 08:12:14 +0100 |
Sebastien Jodogne |
new URL argument "menu" to change the layout of the list of studies/series
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Sat, 03 Dec 2022 07:59:13 +0100 |
Sebastien Jodogne |
patient sex is displayed in the top-left information panel
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Sat, 03 Dec 2022 07:44:09 +0100 |
Sebastien Jodogne |
click-drag is available on the vertical slider
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Fri, 02 Dec 2022 18:52:50 +0100 |
Sebastien Jodogne |
refactoring
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Fri, 02 Dec 2022 18:49:06 +0100 |
Sebastien Jodogne |
width of the vertical slider has doubled to ease user interactions
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