Tue, 10 Nov 2020 16:55:22 +0100 |
Sebastien Jodogne |
cleaning namespaces
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Tue, 10 Nov 2020 16:41:11 +0100 |
Sebastien Jodogne |
cppcheck
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Tue, 10 Nov 2020 16:26:47 +0100 |
Sebastien Jodogne |
sync
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Tue, 10 Nov 2020 16:25:20 +0100 |
Sebastien Jodogne |
cont
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Tue, 10 Nov 2020 16:20:22 +0100 |
Sebastien Jodogne |
cont
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Tue, 10 Nov 2020 16:08:44 +0100 |
Sebastien Jodogne |
start refactoring DicomInstanceParameters
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Tue, 10 Nov 2020 11:11:28 +0100 |
Sebastien Jodogne |
improving robustness of DicomInstanceParameters
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Tue, 10 Nov 2020 10:21:10 +0100 |
Sebastien Jodogne |
rename FrameGeometry to FrameExtent
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Tue, 10 Nov 2020 10:10:05 +0100 |
Sebastien Jodogne |
removed annoying warning
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Mon, 09 Nov 2020 18:49:08 +0100 |
Sebastien Jodogne |
SortedFrames::GetFrameGeometry()
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Mon, 09 Nov 2020 18:01:32 +0100 |
Sebastien Jodogne |
SortedFrames sharing code with CoordinateSystem3D
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Mon, 09 Nov 2020 15:14:37 +0100 |
Sebastien Jodogne |
fix build
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Sat, 07 Nov 2020 00:08:45 +0100 |
Sebastien Jodogne |
fix
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Fri, 06 Nov 2020 22:15:24 +0100 |
Sebastien Jodogne |
fix
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Fri, 06 Nov 2020 22:06:29 +0100 |
Sebastien Jodogne |
fix
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Fri, 06 Nov 2020 17:36:35 +0100 |
Sebastien Jodogne |
minor optimization
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Fri, 06 Nov 2020 17:30:36 +0100 |
Sebastien Jodogne |
fix build
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Wed, 04 Nov 2020 11:39:15 +0100 |
Benjamin Golinvaux |
Updated mechanism to avoid using deleted objects in RequestAnimationFrame callbacks.
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Tue, 03 Nov 2020 07:04:02 +0100 |
Sebastien Jodogne |
fix build by making the destructor of ViewerViewport public
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Mon, 02 Nov 2020 20:45:04 +0100 |
Benjamin Golinvaux |
Used a weak_ptr as a cookie to RequestAnimationFrame to prevent
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Mon, 02 Nov 2020 17:56:49 +0100 |
Benjamin Golinvaux |
Unregistering emscripten wheel and key events
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Mon, 02 Nov 2020 17:55:35 +0100 |
Benjamin Golinvaux |
Added code to remove the wheel callback in dtor, to prevent access to dead object
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Mon, 02 Nov 2020 17:54:18 +0100 |
Benjamin Golinvaux |
Added code to clear pending calls to RequestAnimationFrame
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Fri, 30 Oct 2020 17:43:29 +0100 |
Sebastien Jodogne |
fix build of mpr sample
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