Thu, 30 Mar 2023 16:07:42 +0200 |
Alain Mazy |
clean todo
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Thu, 30 Mar 2023 12:56:04 +0200 |
Alain Mazy |
Prevent dragging series before they are ready
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Thu, 16 Mar 2023 21:28:22 +0100 |
Sebastien Jodogne |
reorganization
deep-learning
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Wed, 08 Mar 2023 17:46:04 +0100 |
Sebastien Jodogne |
added ORTHANC_WEBGL2_HEAP_COMPAT
deep-learning
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Mon, 06 Mar 2023 11:00:55 +0100 |
Sebastien Jodogne |
added OpenGLTexture::GetFormat()
deep-learning
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Mon, 06 Mar 2023 09:04:10 +0100 |
Sebastien Jodogne |
note
deep-learning
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Sun, 05 Mar 2023 17:06:31 +0100 |
Sebastien Jodogne |
added support of WebGL2 in WebAssemblyOpenGLContext
deep-learning
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Sun, 05 Mar 2023 15:05:58 +0100 |
Sebastien Jodogne |
notes
deep-learning
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Fri, 10 Feb 2023 09:13:49 +0100 |
Sebastien Jodogne |
fix build on wasm
deep-learning
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Fri, 03 Feb 2023 21:49:09 +0100 |
Sebastien Jodogne |
added OpenGLTexture::BindAsTextureUnit()
deep-learning
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Wed, 01 Feb 2023 08:23:26 +0100 |
Sebastien Jodogne |
check glUseProgram()
deep-learning
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Wed, 01 Feb 2023 08:04:51 +0100 |
Sebastien Jodogne |
allow warnings while creating shaders
deep-learning
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