Mercurial > hg > orthanc-stone
changeset 902:fa5b945f8db8 am-dev
Merge
author | Alain Mazy <alain@mazy.be> |
---|---|
date | Wed, 17 Jul 2019 09:53:51 +0200 |
parents | f9ae731fdc25 (current diff) 240359ab1651 (diff) |
children | ef6e425dc79f |
files | |
diffstat | 4 files changed, 100 insertions(+), 61 deletions(-) [+] |
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--- a/Framework/Scene2D/ScenePoint2D.h Tue Jul 16 12:42:31 2019 +0200 +++ b/Framework/Scene2D/ScenePoint2D.h Wed Jul 17 09:53:51 2019 +0200 @@ -91,17 +91,51 @@ return v; } + const ScenePoint2D operator/(double a) const + { + ScenePoint2D v; + v.x_ = x_ / a; + v.y_ = y_ / a; + + return v; + } + + static void MidPoint(ScenePoint2D& result, const ScenePoint2D& a, const ScenePoint2D& b) + { + result.x_ = 0.5 * (a.x_ + b.x_); + result.y_ = 0.5 * (a.y_ + b.y_); + } + static double Dot(const ScenePoint2D& a, const ScenePoint2D& b) { return a.x_ * b.x_ + a.y_ * b.y_; } + static double SquaredMagnitude(const ScenePoint2D& v) + { + return v.x_ * v.x_ + v.y_ * v.y_; + } + + static double Magnitude(const ScenePoint2D& v) + { + double squaredMagnitude = SquaredMagnitude(v); + if (LinearAlgebra::IsCloseToZero(squaredMagnitude)) + return 0.0; + return sqrt(squaredMagnitude); + } + static double SquaredDistancePtPt(const ScenePoint2D& a, const ScenePoint2D& b) { ScenePoint2D n = b - a; return Dot(n, n); } + static double DistancePtPt(const ScenePoint2D& a, const ScenePoint2D& b) + { + double squaredDist = SquaredDistancePtPt(a, b); + return sqrt(squaredDist); + } + /** Distance from point p to [a,b] segment
--- a/Framework/Scene2DViewport/AngleMeasureTool.cpp Tue Jul 16 12:42:31 2019 +0200 +++ b/Framework/Scene2DViewport/AngleMeasureTool.cpp Wed Jul 17 09:53:51 2019 +0200 @@ -46,7 +46,7 @@ , layerHolder_(boost::make_shared<LayerHolder>(controllerW,1,5)) , angleHighlightArea_(AngleHighlightArea_None) { - + RefreshScene(); } AngleMeasureTool::~AngleMeasureTool()
--- a/Framework/Scene2DViewport/MeasureToolsToolbox.cpp Tue Jul 16 12:42:31 2019 +0200 +++ b/Framework/Scene2DViewport/MeasureToolsToolbox.cpp Wed Jul 17 09:53:51 2019 +0200 @@ -35,23 +35,23 @@ namespace OrthancStone { - void GetPositionOnBisectingLine( - ScenePoint2D& result - , const ScenePoint2D& p1 - , const ScenePoint2D& c - , const ScenePoint2D& p2 - , const double d) - { - // TODO: fix correct half-plane - double p1cAngle = atan2(p1.GetY() - c.GetY(), p1.GetX() - c.GetX()); - double p2cAngle = atan2(p2.GetY() - c.GetY(), p2.GetX() - c.GetX()); - double angle = 0.5 * (p1cAngle + p2cAngle); - double unitVectorX = cos(angle); - double unitVectorY = sin(angle); - double posX = c.GetX() + d * unitVectorX; - double posY = c.GetX() + d * unitVectorY; - result = ScenePoint2D(posX, posY); - } + void GetPositionOnBisectingLine( + ScenePoint2D& result + , const ScenePoint2D& p1 + , const ScenePoint2D& c + , const ScenePoint2D& p2 + , const double d) + { + // TODO: fix correct half-plane + double p1cAngle = atan2(p1.GetY() - c.GetY(), p1.GetX() - c.GetX()); + double p2cAngle = atan2(p2.GetY() - c.GetY(), p2.GetX() - c.GetX()); + double angle = 0.5 * (p1cAngle + p2cAngle); + double unitVectorX = cos(angle); + double unitVectorY = sin(angle); + double posX = c.GetX() + d * unitVectorX; + double posY = c.GetX() + d * unitVectorY; + result = ScenePoint2D(posX, posY); + } double RadiansToDegrees(double angleRad) { @@ -60,12 +60,12 @@ } void AddSquare(PolylineSceneLayer::Chain& chain, - const Scene2D& scene, + const Scene2D& scene, const ScenePoint2D& centerS, - const double& sideLengthS) + const double& sideLengthS) { // get the scaling factor - const double sceneToCanvas = + const double sceneToCanvas = scene.GetSceneToCanvasTransform().ComputeZoom(); chain.clear(); @@ -93,29 +93,29 @@ } #if 0 void AddArc( - PolylineSceneLayer::Chain& chain - , const Scene2D& scene - , const ScenePoint2D& p1 - , const ScenePoint2D& c - , const ScenePoint2D& p2 - , const double& radiusS + PolylineSceneLayer::Chain & chain + , const Scene2D & scene + , const ScenePoint2D & p1 + , const ScenePoint2D & c + , const ScenePoint2D & p2 + , const double& radiusS , const bool clockwise , const int subdivisionsCount) { double p1cAngle = atan2(p1.GetY() - c.GetY(), p1.GetX() - c.GetX()); double p2cAngle = atan2(p2.GetY() - c.GetY(), p2.GetX() - c.GetX()); AddArc( - chain, scene, c, radiusS, p1cAngle, p2cAngle, + chain, scene, c, radiusS, p1cAngle, p2cAngle, clockwise, subdivisionsCount); } #endif void AddShortestArc( - PolylineSceneLayer::Chain& chain - , const ScenePoint2D& p1 - , const ScenePoint2D& c - , const ScenePoint2D& p2 - , const double& radiusS + PolylineSceneLayer::Chain& chain + , const ScenePoint2D& p1 + , const ScenePoint2D& c + , const ScenePoint2D& p2 + , const double& radiusS , const int subdivisionsCount) { double p1cAngle = atan2(p1.GetY() - c.GetY(), p1.GetX() - c.GetX()); @@ -125,9 +125,9 @@ } void AddShortestArc( - PolylineSceneLayer::Chain& chain - , const ScenePoint2D& centerS - , const double& radiusS + PolylineSceneLayer::Chain& chain + , const ScenePoint2D& centerS + , const double& radiusS , const double startAngleRad , const double endAngleRad , const int subdivisionsCount) @@ -135,12 +135,12 @@ // this gives a signed difference between angle which // is the smallest difference (in magnitude) between // the angles - double delta = NormalizeAngle(endAngleRad-startAngleRad); + double delta = NormalizeAngle(endAngleRad - startAngleRad); chain.clear(); chain.reserve(subdivisionsCount + 1); - double angleIncr = delta/static_cast<double>(subdivisionsCount); + double angleIncr = delta / static_cast<double>(subdivisionsCount); double theta = startAngleRad; for (int i = 0; i < subdivisionsCount + 1; ++i) @@ -156,10 +156,10 @@ #if 0 void AddArc( - PolylineSceneLayer::Chain& chain - , const Scene2D& scene - , const ScenePoint2D& centerS - , const double& radiusS + PolylineSceneLayer::Chain & chain + , const Scene2D & scene + , const ScenePoint2D & centerS + , const double& radiusS , const double startAngleRad , const double endAngleRad , const bool clockwise @@ -204,7 +204,7 @@ void AddCircle(PolylineSceneLayer::Chain& chain, const ScenePoint2D& centerS, - const double& radiusS, + const double& radiusS, const int numSubdivisions) { //ScenePoint2D centerC = centerS.Apply(scene.GetSceneToCanvasTransform()); @@ -234,7 +234,7 @@ double NormalizeAngle(double angle) { double retAngle = angle; - while (retAngle < -1.0*g_pi) + while (retAngle < -1.0 * g_pi) retAngle += 2 * g_pi; while (retAngle >= g_pi) retAngle -= 2 * g_pi; @@ -251,11 +251,11 @@ #if 0 - void AddEllipse(PolylineSceneLayer::Chain& chain, - const Scene2D& scene, - const ScenePoint2D& centerS, - const double& halfHAxis, - const double& halfVAxis) + void AddEllipse(PolylineSceneLayer::Chain & chain, + const Scene2D & scene, + const ScenePoint2D & centerS, + const double& halfHAxis, + const double& halfVAxis) { chain.clear(); chain.reserve(4); @@ -279,7 +279,7 @@ chain.push_back(startRT); chain.push_back(startRB); chain.push_back(startLB); -} + } #endif /** @@ -288,8 +288,11 @@ for the actual text */ void SetTextLayerOutlineProperties( - Scene2D& scene, boost::shared_ptr<LayerHolder> layerHolder, - const char* text, ScenePoint2D p) + Scene2D& scene + , boost::shared_ptr<LayerHolder> layerHolder + , const char* text + , ScenePoint2D p + , int startingLayerIndex) { double xoffsets[5] = { 2, 0, -2, 0, 0 }; double yoffsets[5] = { 0, -2, 0, 2, 0 }; @@ -298,22 +301,23 @@ const double pixelToScene = scene.GetCanvasToSceneTransform().ComputeZoom(); - for (int i = 0; i < 5; ++i) + for (int i = startingLayerIndex; i < startingLayerIndex + 5; ++i) { TextSceneLayer* textLayer = layerHolder->GetTextLayer(i); + ORTHANC_ASSERT(textLayer != NULL); textLayer->SetText(text); if (i == 4) { textLayer->SetColor(TEXT_COLOR_RED, - TEXT_COLOR_GREEN, - TEXT_COLOR_BLUE); + TEXT_COLOR_GREEN, + TEXT_COLOR_BLUE); } else { textLayer->SetColor(TEXT_OUTLINE_COLOR_RED, - TEXT_OUTLINE_COLOR_GREEN, - TEXT_OUTLINE_COLOR_BLUE); + TEXT_OUTLINE_COLOR_GREEN, + TEXT_OUTLINE_COLOR_BLUE); } ScenePoint2D textAnchor;
--- a/Framework/Scene2DViewport/MeasureToolsToolbox.h Tue Jul 16 12:42:31 2019 +0200 +++ b/Framework/Scene2DViewport/MeasureToolsToolbox.h Wed Jul 17 09:53:51 2019 +0200 @@ -180,10 +180,11 @@ from layerIndex, up to (and not including) layerIndex+5. */ void SetTextLayerOutlineProperties( - Scene2D& scene, - boost::shared_ptr<LayerHolder> layerHolder, - const char* text, - ScenePoint2D p); + Scene2D& scene + , boost::shared_ptr<LayerHolder> layerHolder + , const char* text + , ScenePoint2D p + , int startingLayerIndex = 0); std::ostream& operator<<(std::ostream& os, const ScenePoint2D& p); }