Mercurial > hg > orthanc-stone
changeset 1325:be17fed8c7c5 broker
Added flag in InfoPanelSceneLayer to
apply the scene rotation to the
displayed image.
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Tue, 24 Mar 2020 20:34:28 +0100 |
parents | 4d8d642f7036 |
children | 55166e57a77c |
files | Framework/Scene2D/InfoPanelSceneLayer.cpp Framework/Scene2D/InfoPanelSceneLayer.h Framework/Scene2D/Internals/CairoInfoPanelRenderer.cpp Framework/Scene2D/Internals/CairoInfoPanelRenderer.h Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.cpp Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.h |
diffstat | 6 files changed, 144 insertions(+), 14 deletions(-) [+] |
line wrap: on
line diff
--- a/Framework/Scene2D/InfoPanelSceneLayer.cpp Tue Mar 24 16:24:26 2020 +0100 +++ b/Framework/Scene2D/InfoPanelSceneLayer.cpp Tue Mar 24 20:34:28 2020 +0100 @@ -28,10 +28,12 @@ { InfoPanelSceneLayer::InfoPanelSceneLayer(const Orthanc::ImageAccessor& texture, BitmapAnchor anchor, - bool isLinearInterpolation) : + bool isLinearInterpolation, + bool applySceneRotation) : texture_(Orthanc::Image::Clone(texture)), anchor_(anchor), - isLinearInterpolation_(isLinearInterpolation) + isLinearInterpolation_(isLinearInterpolation), + applySceneRotation_(applySceneRotation) { if (texture_->GetFormat() != Orthanc::PixelFormat_RGBA32 && texture_->GetFormat() != Orthanc::PixelFormat_RGB24)
--- a/Framework/Scene2D/InfoPanelSceneLayer.h Tue Mar 24 16:24:26 2020 +0100 +++ b/Framework/Scene2D/InfoPanelSceneLayer.h Tue Mar 24 20:34:28 2020 +0100 @@ -37,15 +37,26 @@ std::unique_ptr<Orthanc::ImageAccessor> texture_; BitmapAnchor anchor_; bool isLinearInterpolation_; + bool applySceneRotation_; public: + /** + * If you supply `true` for `applySceneRotation`, then, in addition to + * a translation to bring it at the desired anchoring location, the image + * will be rotated around its center by the same rotation as the scene + * transformation. + */ InfoPanelSceneLayer(const Orthanc::ImageAccessor& texture, BitmapAnchor anchor, - bool isLinearInterpolation); + bool isLinearInterpolation, + bool applySceneRotation = false); virtual ISceneLayer* Clone() const { - return new InfoPanelSceneLayer(*texture_, anchor_, isLinearInterpolation_); + return new InfoPanelSceneLayer(*texture_, + anchor_, + isLinearInterpolation_, + applySceneRotation_); } const Orthanc::ImageAccessor& GetTexture() const @@ -58,6 +69,11 @@ return anchor_; } + bool ShouldApplySceneRotation() const + { + return applySceneRotation_; + } + bool IsLinearInterpolation() const { return isLinearInterpolation_;
--- a/Framework/Scene2D/Internals/CairoInfoPanelRenderer.cpp Tue Mar 24 16:24:26 2020 +0100 +++ b/Framework/Scene2D/Internals/CairoInfoPanelRenderer.cpp Tue Mar 24 20:34:28 2020 +0100 @@ -34,9 +34,9 @@ texture_.Copy(l.GetTexture(), true); anchor_ = l.GetAnchor(); isLinearInterpolation_ = l.IsLinearInterpolation(); + applySceneRotation_ = l.ShouldApplySceneRotation(); } - void CairoInfoPanelRenderer::Render(const AffineTransform2D& transform, unsigned int canvasWidth, unsigned int canvasHeight) @@ -47,14 +47,71 @@ canvasWidth, canvasHeight); cairo_t* cr = target_.GetCairoContext(); - cairo_save(cr); - cairo_matrix_t t; - cairo_matrix_init_identity(&t); - cairo_matrix_translate(&t, dx, dy); - cairo_transform(cr, &t); + if (applySceneRotation_) + { + // the transformation is as follows: + // - originally, the image is aligned so that its top left corner + // is at 0,0 + // - first, we translate the image by -w/2,-h/2 + // - then we rotate it, so that the next rotation will make the + // image rotate around its center. + // - then, we translate the image by +w/2,+h/2 to put it + // back in place + // - the fourth and last transform is the one that brings the + // image to its desired anchored location. + + int32_t halfWidth = + static_cast<int32_t>(0.5 * texture_.GetWidth()); + + int32_t halfHeight = + static_cast<int32_t>(0.5 * texture_.GetHeight()); + + AffineTransform2D translation1 = + AffineTransform2D::CreateOffset(-halfWidth, -halfHeight); + + const Matrix& sceneTransformM = transform.GetHomogeneousMatrix(); + Matrix r; + Matrix q; + LinearAlgebra::RQDecomposition3x3(r, q, sceneTransformM); + + // first, put the scene rotation in a cairo matrix + cairo_matrix_t m; + cairo_matrix_init( + &m, q(0, 0), q(1, 0), q(0, 1), q(1, 1), q(0, 2), q(1, 2)); + // now let's build the transform piece by piece + // first translation (directly written in `transform`) + cairo_matrix_t transform; + cairo_matrix_init_identity(&transform); + cairo_matrix_translate(&transform, -halfWidth, -halfHeight); + + // then the rotation + cairo_matrix_multiply(&transform, &transform, &m); + + // then the second translation + { + cairo_matrix_t translation2; + cairo_matrix_init_translate(&translation2, halfWidth, halfHeight); + cairo_matrix_multiply(&transform, &transform, &m); + } + + // then the last translation + { + cairo_matrix_t translation3; + cairo_matrix_init_translate(&translation3, dx, dy); + cairo_matrix_multiply(&transform, &transform, &translation3); + } + cairo_transform(cr, &transform); + } + else + { + cairo_matrix_t t; + cairo_matrix_init_identity(&t); + cairo_matrix_translate(&t, dx, dy); + cairo_transform(cr, &t); + } cairo_set_operator(cr, CAIRO_OPERATOR_OVER); cairo_set_source_surface(cr, texture_.GetObject(), 0, 0);
--- a/Framework/Scene2D/Internals/CairoInfoPanelRenderer.h Tue Mar 24 16:24:26 2020 +0100 +++ b/Framework/Scene2D/Internals/CairoInfoPanelRenderer.h Tue Mar 24 20:34:28 2020 +0100 @@ -36,11 +36,15 @@ CairoSurface texture_; BitmapAnchor anchor_; bool isLinearInterpolation_; + bool applySceneRotation_; public: CairoInfoPanelRenderer(ICairoContextProvider& target, const ISceneLayer& layer) : - target_(target) + target_(target), + anchor_(BitmapAnchor_TopLeft), + applySceneRotation_(false) + { Update(layer); }
--- a/Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.cpp Tue Mar 24 16:24:26 2020 +0100 +++ b/Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.cpp Tue Mar 24 20:34:28 2020 +0100 @@ -32,6 +32,7 @@ context_.MakeCurrent(); texture_.reset(new OpenGL::OpenGLTexture(context_)); texture_->Load(layer.GetTexture(), layer.IsLinearInterpolation()); + applySceneRotation_ = layer.ShouldApplySceneRotation(); anchor_ = layer.GetAnchor(); } } @@ -41,11 +42,11 @@ const InfoPanelSceneLayer& layer) : context_(context), program_(program), - anchor_(BitmapAnchor_TopLeft) + anchor_(BitmapAnchor_TopLeft), + applySceneRotation_(false) { LoadTexture(layer); } - void OpenGLInfoPanelRenderer::Render(const AffineTransform2D& transform, unsigned int canvasWidth, @@ -60,7 +61,56 @@ // The position of this type of layer is layer: Ignore the // "transform" coming from the scene - program_.Apply(*texture_, AffineTransform2D::CreateOffset(dx, dy), true); + AffineTransform2D actualTransform = + AffineTransform2D::CreateOffset(dx, dy); + + if (applySceneRotation_) + { + // the transformation is as follows: + // - originally, the image is aligned so that its top left corner + // is at 0,0 + // - first, we translate the image by -w/2,-h/2 + // - then we rotate it, so that the next rotation will make the + // image rotate around its center. + // - then, we translate the image by +w/2,+h/2 to put it + // back in place + // - the fourth and last transform is the one that brings the + // image to its desired anchored location. + + int32_t halfWidth = + static_cast<int32_t>(0.5 * texture_->GetWidth()); + + int32_t halfHeight= + static_cast<int32_t>(0.5 * texture_->GetHeight()); + + AffineTransform2D translation1 = + AffineTransform2D::CreateOffset(-halfWidth, -halfHeight); + + const Matrix& sceneTransformM = transform.GetHomogeneousMatrix(); + Matrix r; + Matrix q; + LinearAlgebra::RQDecomposition3x3(r, q, sceneTransformM); + + // counterintuitively, q is the rotation and r is the upper + // triangular + AffineTransform2D rotation(q); + + AffineTransform2D translation2 = + AffineTransform2D::CreateOffset(halfWidth, halfHeight); + + // please note that the last argument is the 1st applied + // transformation (rationale: if arguments are a, b and c, then + // the resulting matrix is a*b*c: + // x2 = (a*b*c)*x1 = (a*(b*(c*x1))) (you can see that the result + // of c*x1 is transformed by b, and the result of b*c*x1 is trans- + // formed by a) + actualTransform = AffineTransform2D::Combine(actualTransform, + translation2, + rotation, + translation1); + } + + program_.Apply(*texture_, actualTransform, true); } } }
--- a/Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.h Tue Mar 24 16:24:26 2020 +0100 +++ b/Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.h Tue Mar 24 20:34:28 2020 +0100 @@ -36,6 +36,7 @@ OpenGLColorTextureProgram& program_; std::unique_ptr<OpenGL::OpenGLTexture> texture_; BitmapAnchor anchor_; + bool applySceneRotation_; void LoadTexture(const InfoPanelSceneLayer& layer);