Mercurial > hg > orthanc-stone
changeset 586:5b4890d289cf
move to internals
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Mon, 22 Apr 2019 10:07:34 +0200 |
parents | b9ce24c606ae |
children | 2a8ac2d426db |
files | Framework/OpenGL/ColorTextureOpenGLProgram.cpp Framework/OpenGL/ColorTextureOpenGLProgram.h Framework/Scene2D/Internals/ColorTextureOpenGLProgram.cpp Framework/Scene2D/Internals/ColorTextureOpenGLProgram.h Resources/CMake/OrthancStoneConfiguration.cmake |
diffstat | 5 files changed, 182 insertions(+), 182 deletions(-) [+] |
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--- a/Framework/OpenGL/ColorTextureOpenGLProgram.cpp Fri Apr 19 17:57:58 2019 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,126 +0,0 @@ -/** - * Stone of Orthanc - * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics - * Department, University Hospital of Liege, Belgium - * Copyright (C) 2017-2019 Osimis S.A., Belgium - * - * This program is free software: you can redistribute it and/or - * modify it under the terms of the GNU Affero General Public License - * as published by the Free Software Foundation, either version 3 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Affero General Public License for more details. - * - * You should have received a copy of the GNU Affero General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - **/ - - -#include "ColorTextureOpenGLProgram.h" - -namespace OrthancStone -{ - namespace OpenGL - { - ColorTextureOpenGLProgram::ColorTextureOpenGLProgram(IOpenGLContext& context) : - context_(context) - { - static const char* VERTEX_SHADER = - "attribute vec2 a_texcoord; \n" - "attribute vec4 a_position; \n" - "uniform mat4 u_matrix; \n" - "varying vec2 v_texcoord; \n" - "void main() \n" - "{ \n" - " gl_Position = u_matrix * a_position; \n" - " v_texcoord = a_texcoord; \n" - "}"; - - static const char* FRAGMENT_SHADER = - "uniform sampler2D u_texture; \n" - "varying vec2 v_texcoord; \n" - "void main() \n" - "{ \n" - " gl_FragColor = texture2D(u_texture, v_texcoord); \n" - "}"; - - static const float POSITIONS[COMPONENTS * COUNT] = { - 0, 0, - 0, 1, - 1, 0, - 1, 0, - 0, 1, - 1, 1 - }; - - context_.MakeCurrent(); - - program_.reset(new OpenGLProgram); - program_->CompileShaders(VERTEX_SHADER, FRAGMENT_SHADER); - - positionLocation_ = program_->GetAttributeLocation("a_position"); - textureLocation_ = program_->GetAttributeLocation("a_texcoord"); - - glGenBuffers(2, buffers_); - - glBindBuffer(GL_ARRAY_BUFFER, buffers_[0]); - glBufferData(GL_ARRAY_BUFFER, sizeof(float) * COMPONENTS * COUNT, POSITIONS, GL_STATIC_DRAW); - - glBindBuffer(GL_ARRAY_BUFFER, buffers_[1]); - glBufferData(GL_ARRAY_BUFFER, sizeof(float) * COMPONENTS * COUNT, POSITIONS, GL_STATIC_DRAW); - } - - - ColorTextureOpenGLProgram::~ColorTextureOpenGLProgram() - { - context_.MakeCurrent(); - glDeleteBuffers(2, buffers_); - } - - - void ColorTextureOpenGLProgram::Apply(OpenGLTexture& texture, - const AffineTransform2D& transform, - bool useAlpha) - { - context_.MakeCurrent(); - program_->Use(); - - AffineTransform2D scale = AffineTransform2D::CreateScaling - (texture.GetWidth(), texture.GetHeight()); - - AffineTransform2D t = AffineTransform2D::Combine(transform, scale); - - float m[16]; - t.ConvertToOpenGLMatrix(m, context_.GetCanvasWidth(), context_.GetCanvasHeight()); - - texture.Bind(program_->GetUniformLocation("u_texture")); - glUniformMatrix4fv(program_->GetUniformLocation("u_matrix"), 1, GL_FALSE, m); - - glBindBuffer(GL_ARRAY_BUFFER, buffers_[0]); - glEnableVertexAttribArray(positionLocation_); - glVertexAttribPointer(positionLocation_, COMPONENTS, GL_FLOAT, GL_FALSE, 0, 0); - - glBindBuffer(GL_ARRAY_BUFFER, buffers_[1]); - glEnableVertexAttribArray(textureLocation_); - glVertexAttribPointer(textureLocation_, COMPONENTS, GL_FLOAT, GL_FALSE, 0, 0); - - if (useAlpha) - { - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glDrawArrays(GL_TRIANGLES, 0, COUNT); - glDisable(GL_BLEND); - } - else - { - glDrawArrays(GL_TRIANGLES, 0, COUNT); - } - - glDisableVertexAttribArray(positionLocation_); - glDisableVertexAttribArray(textureLocation_); - } - } -}
--- a/Framework/OpenGL/ColorTextureOpenGLProgram.h Fri Apr 19 17:57:58 2019 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,55 +0,0 @@ -/** - * Stone of Orthanc - * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics - * Department, University Hospital of Liege, Belgium - * Copyright (C) 2017-2019 Osimis S.A., Belgium - * - * This program is free software: you can redistribute it and/or - * modify it under the terms of the GNU Affero General Public License - * as published by the Free Software Foundation, either version 3 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Affero General Public License for more details. - * - * You should have received a copy of the GNU Affero General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - **/ - - -#pragma once - -#include "IOpenGLContext.h" -#include "OpenGLProgram.h" -#include "OpenGLTexture.h" -#include "../Toolbox/AffineTransform2D.h" - -namespace OrthancStone -{ - namespace OpenGL - { - class ColorTextureOpenGLProgram : public boost::noncopyable - { - private: - static const unsigned int COMPONENTS = 2; - static const unsigned int COUNT = 6; // 2 triangles in 2D - - IOpenGLContext& context_; - std::auto_ptr<OpenGLProgram> program_; - GLint positionLocation_; - GLint textureLocation_; - GLuint buffers_[2]; - - public: - ColorTextureOpenGLProgram(IOpenGLContext& context); - - ~ColorTextureOpenGLProgram(); - - void Apply(OpenGLTexture& texture, - const AffineTransform2D& transform, - bool useAlpha); - }; - } -}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Framework/Scene2D/Internals/ColorTextureOpenGLProgram.cpp Mon Apr 22 10:07:34 2019 +0200 @@ -0,0 +1,126 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2019 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#include "ColorTextureOpenGLProgram.h" + +namespace OrthancStone +{ + namespace Internals + { + ColorTextureOpenGLProgram::ColorTextureOpenGLProgram(OpenGL::IOpenGLContext& context) : + context_(context) + { + static const char* VERTEX_SHADER = + "attribute vec2 a_texcoord; \n" + "attribute vec4 a_position; \n" + "uniform mat4 u_matrix; \n" + "varying vec2 v_texcoord; \n" + "void main() \n" + "{ \n" + " gl_Position = u_matrix * a_position; \n" + " v_texcoord = a_texcoord; \n" + "}"; + + static const char* FRAGMENT_SHADER = + "uniform sampler2D u_texture; \n" + "varying vec2 v_texcoord; \n" + "void main() \n" + "{ \n" + " gl_FragColor = texture2D(u_texture, v_texcoord); \n" + "}"; + + static const float POSITIONS[COMPONENTS * COUNT] = { + 0, 0, + 0, 1, + 1, 0, + 1, 0, + 0, 1, + 1, 1 + }; + + context_.MakeCurrent(); + + program_.reset(new OpenGL::OpenGLProgram); + program_->CompileShaders(VERTEX_SHADER, FRAGMENT_SHADER); + + positionLocation_ = program_->GetAttributeLocation("a_position"); + textureLocation_ = program_->GetAttributeLocation("a_texcoord"); + + glGenBuffers(2, buffers_); + + glBindBuffer(GL_ARRAY_BUFFER, buffers_[0]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float) * COMPONENTS * COUNT, POSITIONS, GL_STATIC_DRAW); + + glBindBuffer(GL_ARRAY_BUFFER, buffers_[1]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float) * COMPONENTS * COUNT, POSITIONS, GL_STATIC_DRAW); + } + + + ColorTextureOpenGLProgram::~ColorTextureOpenGLProgram() + { + context_.MakeCurrent(); + glDeleteBuffers(2, buffers_); + } + + + void ColorTextureOpenGLProgram::Apply(OpenGL::OpenGLTexture& texture, + const AffineTransform2D& transform, + bool useAlpha) + { + context_.MakeCurrent(); + program_->Use(); + + AffineTransform2D scale = AffineTransform2D::CreateScaling + (texture.GetWidth(), texture.GetHeight()); + + AffineTransform2D t = AffineTransform2D::Combine(transform, scale); + + float m[16]; + t.ConvertToOpenGLMatrix(m, context_.GetCanvasWidth(), context_.GetCanvasHeight()); + + texture.Bind(program_->GetUniformLocation("u_texture")); + glUniformMatrix4fv(program_->GetUniformLocation("u_matrix"), 1, GL_FALSE, m); + + glBindBuffer(GL_ARRAY_BUFFER, buffers_[0]); + glEnableVertexAttribArray(positionLocation_); + glVertexAttribPointer(positionLocation_, COMPONENTS, GL_FLOAT, GL_FALSE, 0, 0); + + glBindBuffer(GL_ARRAY_BUFFER, buffers_[1]); + glEnableVertexAttribArray(textureLocation_); + glVertexAttribPointer(textureLocation_, COMPONENTS, GL_FLOAT, GL_FALSE, 0, 0); + + if (useAlpha) + { + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDrawArrays(GL_TRIANGLES, 0, COUNT); + glDisable(GL_BLEND); + } + else + { + glDrawArrays(GL_TRIANGLES, 0, COUNT); + } + + glDisableVertexAttribArray(positionLocation_); + glDisableVertexAttribArray(textureLocation_); + } + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Framework/Scene2D/Internals/ColorTextureOpenGLProgram.h Mon Apr 22 10:07:34 2019 +0200 @@ -0,0 +1,55 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2019 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "../../OpenGL/IOpenGLContext.h" +#include "../../OpenGL/OpenGLProgram.h" +#include "../../OpenGL/OpenGLTexture.h" +#include "../../Toolbox/AffineTransform2D.h" + +namespace OrthancStone +{ + namespace Internals + { + class ColorTextureOpenGLProgram : public boost::noncopyable + { + private: + static const unsigned int COMPONENTS = 2; + static const unsigned int COUNT = 6; // 2 triangles in 2D + + OpenGL::IOpenGLContext& context_; + std::auto_ptr<OpenGL::OpenGLProgram> program_; + GLint positionLocation_; + GLint textureLocation_; + GLuint buffers_[2]; + + public: + ColorTextureOpenGLProgram(OpenGL::IOpenGLContext& context); + + ~ColorTextureOpenGLProgram(); + + void Apply(OpenGL::OpenGLTexture& texture, + const AffineTransform2D& transform, + bool useAlpha); + }; + } +}
--- a/Resources/CMake/OrthancStoneConfiguration.cmake Fri Apr 19 17:57:58 2019 +0200 +++ b/Resources/CMake/OrthancStoneConfiguration.cmake Mon Apr 22 10:07:34 2019 +0200 @@ -383,11 +383,11 @@ if (ENABLE_OPENGL) list(APPEND ORTHANC_STONE_SOURCES ${ORTHANC_STONE_ROOT}/Framework/Fonts/OpenGLTextCoordinates.cpp - ${ORTHANC_STONE_ROOT}/Framework/OpenGL/ColorTextureOpenGLProgram.cpp ${ORTHANC_STONE_ROOT}/Framework/OpenGL/OpenGLProgram.cpp ${ORTHANC_STONE_ROOT}/Framework/OpenGL/OpenGLShader.cpp ${ORTHANC_STONE_ROOT}/Framework/OpenGL/OpenGLTexture.cpp ${ORTHANC_STONE_ROOT}/Framework/OpenGL/TextOpenGLProgram.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/ColorTextureOpenGLProgram.cpp ) endif()