Mercurial > hg > orthanc-stone
changeset 1160:59906485896f broker
fix EOL in ScenePoint2D.h
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Tue, 19 Nov 2019 12:52:07 +0100 |
parents | acb399643945 |
children | 19b1c8caade4 |
files | Framework/Scene2D/ScenePoint2D.h |
diffstat | 1 files changed, 104 insertions(+), 104 deletions(-) [+] |
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line diff
--- a/Framework/Scene2D/ScenePoint2D.h Mon Nov 18 15:24:36 2019 +0100 +++ b/Framework/Scene2D/ScenePoint2D.h Tue Nov 19 12:52:07 2019 +0100 @@ -64,115 +64,115 @@ return ScenePoint2D(x, y); } - const ScenePoint2D operator-(const ScenePoint2D& a) const - { - ScenePoint2D v; - v.x_ = x_ - a.x_; - v.y_ = y_ - a.y_; - - return v; - } - - const ScenePoint2D operator+(const ScenePoint2D& a) const - { - ScenePoint2D v; - v.x_ = x_ + a.x_; - v.y_ = y_ + a.y_; - - return v; - } - - const ScenePoint2D operator*(double a) const - { - ScenePoint2D v; - v.x_ = x_ * a; - v.y_ = y_ * a; - - return v; - } - - const ScenePoint2D operator/(double a) const - { - ScenePoint2D v; - v.x_ = x_ / a; - v.y_ = y_ / a; - - return v; - } - - static void MidPoint(ScenePoint2D& result, const ScenePoint2D& a, const ScenePoint2D& b) - { - result.x_ = 0.5 * (a.x_ + b.x_); - result.y_ = 0.5 * (a.y_ + b.y_); - } - - static double Dot(const ScenePoint2D& a, const ScenePoint2D& b) - { - return a.x_ * b.x_ + a.y_ * b.y_; - } + const ScenePoint2D operator-(const ScenePoint2D& a) const + { + ScenePoint2D v; + v.x_ = x_ - a.x_; + v.y_ = y_ - a.y_; + + return v; + } + + const ScenePoint2D operator+(const ScenePoint2D& a) const + { + ScenePoint2D v; + v.x_ = x_ + a.x_; + v.y_ = y_ + a.y_; + + return v; + } + + const ScenePoint2D operator*(double a) const + { + ScenePoint2D v; + v.x_ = x_ * a; + v.y_ = y_ * a; - static double SquaredMagnitude(const ScenePoint2D& v) - { - return v.x_ * v.x_ + v.y_ * v.y_; - } + return v; + } + + const ScenePoint2D operator/(double a) const + { + ScenePoint2D v; + v.x_ = x_ / a; + v.y_ = y_ / a; + + return v; + } + + static void MidPoint(ScenePoint2D& result, const ScenePoint2D& a, const ScenePoint2D& b) + { + result.x_ = 0.5 * (a.x_ + b.x_); + result.y_ = 0.5 * (a.y_ + b.y_); + } + + static double Dot(const ScenePoint2D& a, const ScenePoint2D& b) + { + return a.x_ * b.x_ + a.y_ * b.y_; + } + + static double SquaredMagnitude(const ScenePoint2D& v) + { + return v.x_ * v.x_ + v.y_ * v.y_; + } - static double Magnitude(const ScenePoint2D& v) - { - double squaredMagnitude = SquaredMagnitude(v); - if (LinearAlgebra::IsCloseToZero(squaredMagnitude)) - return 0.0; - return sqrt(squaredMagnitude); - } + static double Magnitude(const ScenePoint2D& v) + { + double squaredMagnitude = SquaredMagnitude(v); + if (LinearAlgebra::IsCloseToZero(squaredMagnitude)) + return 0.0; + return sqrt(squaredMagnitude); + } - static double SquaredDistancePtPt(const ScenePoint2D& a, const ScenePoint2D& b) - { - ScenePoint2D n = b - a; - return Dot(n, n); - } + static double SquaredDistancePtPt(const ScenePoint2D& a, const ScenePoint2D& b) + { + ScenePoint2D n = b - a; + return Dot(n, n); + } - static double DistancePtPt(const ScenePoint2D& a, const ScenePoint2D& b) - { - double squaredDist = SquaredDistancePtPt(a, b); - return sqrt(squaredDist); - } + static double DistancePtPt(const ScenePoint2D& a, const ScenePoint2D& b) + { + double squaredDist = SquaredDistancePtPt(a, b); + return sqrt(squaredDist); + } + + /** + Distance from point p to [a,b] segment - /** - Distance from point p to [a,b] segment - - Rewritten from https://www.randygaul.net/2014/07/23/distance-point-to-line-segment/ - */ - static double SquaredDistancePtSegment(const ScenePoint2D& a, const ScenePoint2D& b, const ScenePoint2D& p) - { - ScenePoint2D n = b - a; - ScenePoint2D pa = a - p; - - double c = Dot(n, pa); - - // Closest point is a - if (c > 0.0) - return Dot(pa, pa); - - ScenePoint2D bp = p - b; - - // Closest point is b - if (Dot(n, bp) > 0.0) - return Dot(bp, bp); - - // if segment length is very short, we approximate distance to the - // distance with a - double nq = Dot(n, n); - if (LinearAlgebra::IsCloseToZero(nq)) - { - // segment is very small: approximate distance from point to segment - // with distance from p to a - return Dot(pa, pa); - } - else - { - // Closest point is between a and b - ScenePoint2D e = pa - n * (c / nq); - return Dot(e, e); - } + Rewritten from https://www.randygaul.net/2014/07/23/distance-point-to-line-segment/ + */ + static double SquaredDistancePtSegment(const ScenePoint2D& a, const ScenePoint2D& b, const ScenePoint2D& p) + { + ScenePoint2D n = b - a; + ScenePoint2D pa = a - p; + + double c = Dot(n, pa); + + // Closest point is a + if (c > 0.0) + return Dot(pa, pa); + + ScenePoint2D bp = p - b; + + // Closest point is b + if (Dot(n, bp) > 0.0) + return Dot(bp, bp); + + // if segment length is very short, we approximate distance to the + // distance with a + double nq = Dot(n, n); + if (LinearAlgebra::IsCloseToZero(nq)) + { + // segment is very small: approximate distance from point to segment + // with distance from p to a + return Dot(pa, pa); + } + else + { + // Closest point is between a and b + ScenePoint2D e = pa - n * (c / nq); + return Dot(e, e); + } } }; }