changeset 1160:59906485896f broker

fix EOL in ScenePoint2D.h
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 19 Nov 2019 12:52:07 +0100
parents acb399643945
children 19b1c8caade4
files Framework/Scene2D/ScenePoint2D.h
diffstat 1 files changed, 104 insertions(+), 104 deletions(-) [+]
line wrap: on
line diff
--- a/Framework/Scene2D/ScenePoint2D.h	Mon Nov 18 15:24:36 2019 +0100
+++ b/Framework/Scene2D/ScenePoint2D.h	Tue Nov 19 12:52:07 2019 +0100
@@ -64,115 +64,115 @@
       return ScenePoint2D(x, y);
     }
 
-    const ScenePoint2D operator-(const ScenePoint2D& a) const
-    {
-      ScenePoint2D v;
-      v.x_ = x_ - a.x_;
-      v.y_ = y_ - a.y_;
-
-      return v;
-    }
-
-    const ScenePoint2D operator+(const ScenePoint2D& a) const
-    {
-      ScenePoint2D v;
-      v.x_ = x_ + a.x_;
-      v.y_ = y_ + a.y_;
-
-      return v;
-    }
-
-    const ScenePoint2D operator*(double a) const
-    {
-      ScenePoint2D v;
-      v.x_ = x_ * a;
-      v.y_ = y_ * a;
-
-      return v;
-    }
-
-    const ScenePoint2D operator/(double a) const
-    {
-      ScenePoint2D v;
-      v.x_ = x_ / a;
-      v.y_ = y_ / a;
-
-      return v;
-    }
-
-    static void MidPoint(ScenePoint2D& result, const ScenePoint2D& a, const ScenePoint2D& b)
-    {
-      result.x_ = 0.5 * (a.x_ + b.x_);
-      result.y_ = 0.5 * (a.y_ + b.y_);
-    }
-
-    static double Dot(const ScenePoint2D& a, const ScenePoint2D& b)
-    {
-      return a.x_ * b.x_ + a.y_ * b.y_;
-    }
+    const ScenePoint2D operator-(const ScenePoint2D& a) const
+    {
+      ScenePoint2D v;
+      v.x_ = x_ - a.x_;
+      v.y_ = y_ - a.y_;
+
+      return v;
+    }
+
+    const ScenePoint2D operator+(const ScenePoint2D& a) const
+    {
+      ScenePoint2D v;
+      v.x_ = x_ + a.x_;
+      v.y_ = y_ + a.y_;
+
+      return v;
+    }
+
+    const ScenePoint2D operator*(double a) const
+    {
+      ScenePoint2D v;
+      v.x_ = x_ * a;
+      v.y_ = y_ * a;
 
-    static double SquaredMagnitude(const ScenePoint2D& v)
-    {
-      return v.x_ * v.x_ + v.y_ * v.y_;
-    }
+      return v;
+    }
+
+    const ScenePoint2D operator/(double a) const
+    {
+      ScenePoint2D v;
+      v.x_ = x_ / a;
+      v.y_ = y_ / a;
+
+      return v;
+    }
+
+    static void MidPoint(ScenePoint2D& result, const ScenePoint2D& a, const ScenePoint2D& b)
+    {
+      result.x_ = 0.5 * (a.x_ + b.x_);
+      result.y_ = 0.5 * (a.y_ + b.y_);
+    }
+
+    static double Dot(const ScenePoint2D& a, const ScenePoint2D& b)
+    {
+      return a.x_ * b.x_ + a.y_ * b.y_;
+    }
+
+    static double SquaredMagnitude(const ScenePoint2D& v)
+    {
+      return v.x_ * v.x_ + v.y_ * v.y_;
+    }
 
-    static double Magnitude(const ScenePoint2D& v)
-    {
-      double squaredMagnitude = SquaredMagnitude(v);
-      if (LinearAlgebra::IsCloseToZero(squaredMagnitude))
-        return 0.0;
-      return sqrt(squaredMagnitude);
-    }
+    static double Magnitude(const ScenePoint2D& v)
+    {
+      double squaredMagnitude = SquaredMagnitude(v);
+      if (LinearAlgebra::IsCloseToZero(squaredMagnitude))
+        return 0.0;
+      return sqrt(squaredMagnitude);
+    }
 
-    static double SquaredDistancePtPt(const ScenePoint2D& a, const ScenePoint2D& b)
-    {
-      ScenePoint2D n = b - a;
-      return Dot(n, n);
-    }
+    static double SquaredDistancePtPt(const ScenePoint2D& a, const ScenePoint2D& b)
+    {
+      ScenePoint2D n = b - a;
+      return Dot(n, n);
+    }
 
-    static double DistancePtPt(const ScenePoint2D& a, const ScenePoint2D& b)
-    {
-      double squaredDist = SquaredDistancePtPt(a, b);
-      return sqrt(squaredDist);
-    }
+    static double DistancePtPt(const ScenePoint2D& a, const ScenePoint2D& b)
+    {
+      double squaredDist = SquaredDistancePtPt(a, b);
+      return sqrt(squaredDist);
+    }
+
+    /**
+    Distance from point p to [a,b] segment
 
-    /**
-    Distance from point p to [a,b] segment
-
-    Rewritten from https://www.randygaul.net/2014/07/23/distance-point-to-line-segment/
-    */
-    static double SquaredDistancePtSegment(const ScenePoint2D& a, const ScenePoint2D& b, const ScenePoint2D& p)
-    {
-      ScenePoint2D n = b - a;
-      ScenePoint2D pa = a - p;
-
-      double c = Dot(n, pa);
-
-      // Closest point is a
-      if (c > 0.0)
-        return Dot(pa, pa);
-
-      ScenePoint2D bp = p - b;
-
-      // Closest point is b
-      if (Dot(n, bp) > 0.0)
-        return Dot(bp, bp);
-
-      // if segment length is very short, we approximate distance to the
-      // distance with a
-      double nq = Dot(n, n);
-      if (LinearAlgebra::IsCloseToZero(nq))
-      {
-        // segment is very small: approximate distance from point to segment
-        // with distance from p to a
-        return Dot(pa, pa);
-      }
-      else
-      {
-        // Closest point is between a and b
-        ScenePoint2D e = pa - n * (c / nq);
-        return Dot(e, e);
-      }
+    Rewritten from https://www.randygaul.net/2014/07/23/distance-point-to-line-segment/
+    */
+    static double SquaredDistancePtSegment(const ScenePoint2D& a, const ScenePoint2D& b, const ScenePoint2D& p)
+    {
+      ScenePoint2D n = b - a;
+      ScenePoint2D pa = a - p;
+
+      double c = Dot(n, pa);
+
+      // Closest point is a
+      if (c > 0.0)
+        return Dot(pa, pa);
+
+      ScenePoint2D bp = p - b;
+
+      // Closest point is b
+      if (Dot(n, bp) > 0.0)
+        return Dot(bp, bp);
+
+      // if segment length is very short, we approximate distance to the
+      // distance with a
+      double nq = Dot(n, n);
+      if (LinearAlgebra::IsCloseToZero(nq))
+      {
+        // segment is very small: approximate distance from point to segment
+        // with distance from p to a
+        return Dot(pa, pa);
+      }
+      else
+      {
+        // Closest point is between a and b
+        ScenePoint2D e = pa - n * (c / nq);
+        return Dot(e, e);
+      }
     }
   };
 }