# HG changeset patch # User Sebastien Jodogne # Date 1681823916 -7200 # Node ID 66c130af0d3c0d71c7d39562b000ba3b6753c520 # Parent d4e769a0961f12dd1585a991524276a056ec05f9 OpenGLTexture::SetClampingToZero() is not available in wasm diff -r d4e769a0961f -r 66c130af0d3c OrthancStone/Sources/OpenGL/OpenGLTexture.cpp --- a/OrthancStone/Sources/OpenGL/OpenGLTexture.cpp Tue Apr 18 10:53:09 2023 +0200 +++ b/OrthancStone/Sources/OpenGL/OpenGLTexture.cpp Tue Apr 18 15:18:36 2023 +0200 @@ -273,12 +273,25 @@ void OpenGLTexture::SetClampingToZero() { + ORTHANC_OPENGL_CHECK("Entering OpenGLTexture::SetClampingToZero()"); + +#if defined(__EMSCRIPTEN__) + /** + * This is because WebGL 2 derives from OpenGL ES 3.0, which + * doesn't support GL_CLAMP_TO_BORDER, as can be seen here: + * https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glTexParameter.xhtml + **/ + LOG(WARNING) << "OpenGLTexture::SetClampingToZero() is not available in WebGL 2"; +#else glBindTexture(GL_TEXTURE_2D, texture_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); GLfloat colorfv[4] = { 0, 0, 0, 0 }; glTextureParameterfv(texture_, GL_TEXTURE_BORDER_COLOR, colorfv); +#endif + + ORTHANC_OPENGL_CHECK("Exiting OpenGLTexture::SetClampingToZero()"); }