Sun, 19 May 2019 16:26:17 +0200 |
Benjamin Golinvaux |
Introduced the ViewportController that sits between the application and the
refactor-viewport-controller
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Tue, 14 May 2019 13:51:00 +0200 |
Benjamin Golinvaux |
Turned the scene into an observable to be able to dynamically react to
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Thu, 02 May 2019 18:21:59 +0200 |
Sebastien Jodogne |
simplification
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Tue, 30 Apr 2019 16:44:23 +0200 |
Sebastien Jodogne |
automatic initialization of glew
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Tue, 30 Apr 2019 16:07:48 +0200 |
Benjamin Golinvaux |
Added version directive to GLSL shader code + glew init function in sample code
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Tue, 30 Apr 2019 09:17:45 +0200 |
Sebastien Jodogne |
OrthancStone::StoneInitialize()
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Mon, 29 Apr 2019 16:41:40 +0200 |
Sebastien Jodogne |
using glew to build on Windows
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Mon, 29 Apr 2019 14:40:01 +0200 |
Sebastien Jodogne |
display scene positions in the basic sample
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Sat, 27 Apr 2019 12:38:25 +0200 |
Sebastien Jodogne |
BasicScene SDL sample
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