Thu, 18 Jul 2019 10:50:59 +0200 |
Alain Mazy |
Merge
am-dev
|
Thu, 18 Jul 2019 09:41:10 +0200 |
Alain Mazy |
SdlCairo resizable
|
Wed, 17 Jul 2019 16:56:53 +0200 |
Alain Mazy |
introduced ICompositor and allow SdlViewport to work with a CairoCompositor (to run on machines without OpenGL drivers)
|
Tue, 16 Jul 2019 12:37:29 +0200 |
Alain Mazy |
Merge
am-dev
|
Wed, 10 Jul 2019 18:18:42 +0200 |
Sebastien Jodogne |
new abstraction: IViewport
|
Wed, 10 Jul 2019 15:23:13 +0200 |
Sebastien Jodogne |
removing OpenGLCompositor::UpdateSize()
|
Tue, 09 Jul 2019 16:44:25 +0200 |
Alain Mazy |
sharing code between Qt/SDL BasiceScene sample
am-dev
|
Tue, 09 Jul 2019 11:46:43 +0200 |
Alain Mazy |
Merge
am-dev
|
Mon, 24 Jun 2019 10:31:04 +0200 |
Benjamin Golinvaux |
GuiAdapter : mouse event routing in SDL + split the undo stack from the
|
Thu, 13 Jun 2019 16:47:02 +0200 |
Alain Mazy |
starting to re-implement radiography editor with latest framework
am-mainline
|
Wed, 29 May 2019 10:51:28 +0200 |
Benjamin Golinvaux |
Removed typedefs to shared_ptr by making them explicit. Removed using namespace
|
Tue, 28 May 2019 15:58:21 +0200 |
Sebastien Jodogne |
PolylineSceneLayer now has one color per chain
|
Mon, 20 May 2019 12:49:29 +0200 |
Benjamin Golinvaux |
FitContent is now wrapped by the controller (for observability)
|
Mon, 20 May 2019 12:37:30 +0200 |
Benjamin Golinvaux |
Switch to make_shared in various places
|
Mon, 20 May 2019 11:03:36 +0200 |
Benjamin Golinvaux |
Fixed C++ code to be C++03 compatible
|
Sun, 19 May 2019 16:26:17 +0200 |
Benjamin Golinvaux |
Introduced the ViewportController that sits between the application and the
refactor-viewport-controller
|
Tue, 14 May 2019 13:51:00 +0200 |
Benjamin Golinvaux |
Turned the scene into an observable to be able to dynamically react to
|
Thu, 02 May 2019 18:21:59 +0200 |
Sebastien Jodogne |
simplification
|
Tue, 30 Apr 2019 16:44:23 +0200 |
Sebastien Jodogne |
automatic initialization of glew
|
Tue, 30 Apr 2019 16:07:48 +0200 |
Benjamin Golinvaux |
Added version directive to GLSL shader code + glew init function in sample code
|
Tue, 30 Apr 2019 09:17:45 +0200 |
Sebastien Jodogne |
OrthancStone::StoneInitialize()
|
Mon, 29 Apr 2019 16:41:40 +0200 |
Sebastien Jodogne |
using glew to build on Windows
|
Mon, 29 Apr 2019 14:40:01 +0200 |
Sebastien Jodogne |
display scene positions in the basic sample
|
Sat, 27 Apr 2019 12:38:25 +0200 |
Sebastien Jodogne |
BasicScene SDL sample
|