Thu, 10 Oct 2019 14:37:23 +0200 |
Sebastien Jodogne |
fix
|
Thu, 10 Oct 2019 14:31:56 +0200 |
Sebastien Jodogne |
fix
|
Fri, 20 Sep 2019 10:16:55 +0200 |
Sebastien Jodogne |
fix WebAssemblyOpenGLViewport::UpdateSize()
|
Mon, 26 Aug 2019 11:01:53 +0200 |
Benjamin Golinvaux |
Removed log in IsContextLost (too many calls) + removed glGetError guards on calls (expensive) + added shared_ptr ref count dump in LoaderCache (still needs to figure that one out)
toa2019082601
|
Fri, 23 Aug 2019 10:16:32 +0200 |
Benjamin Golinvaux |
added guards to prevent calling methods on a dead controller (see comment in diff for expl.) + build fix
|
Wed, 21 Aug 2019 16:16:30 +0200 |
Benjamin Golinvaux |
Made IsContextLost automatically set the flag by checking with the emscripten
|
Sat, 10 Aug 2019 13:07:31 +0200 |
Benjamin Golinvaux |
Fixed animation frame stopping when returning false + big work on the OpenGL
toa2019081001
|
Tue, 06 Aug 2019 15:06:53 +0200 |
Benjamin Golinvaux |
Fixed error handling for WebGL context creation
toa2019080601
|
Mon, 05 Aug 2019 12:27:27 +0200 |
Benjamin Golinvaux |
Added missing ORTHANC_OVERRIDE + preparation for lost GL context handling + stubs for GL context event handlers
|
Tue, 16 Jul 2019 10:51:03 +0200 |
Benjamin Golinvaux |
wasm: error log if canvas GL context can't be created
|
Wed, 10 Jul 2019 18:18:42 +0200 |
Sebastien Jodogne |
new abstraction: IViewport
|
Thu, 02 May 2019 18:21:59 +0200 |
Sebastien Jodogne |
simplification
|
Thu, 02 May 2019 13:27:41 +0200 |
Sebastien Jodogne |
WebAssembly sample using Scene2D
|