log Framework/Scene2D/FloatTextureSceneLayer.cpp @ 1455:30deba7bc8e2

age author description
Thu, 11 Jun 2020 20:54:01 +0200 Sebastien Jodogne simplifying include_directories
Mon, 02 Mar 2020 18:11:45 +0100 Sebastien Jodogne integration mainline->broker broker
Mon, 02 Mar 2020 17:21:24 +0100 Sebastien Jodogne replacing std::auto_ptr by std::unique_ptr broker
Mon, 02 Mar 2020 16:31:30 +0100 Sebastien Jodogne replacing std::auto_ptr by std::unique_ptr
Sun, 23 Feb 2020 15:32:24 +0100 Sebastien Jodogne integration mainline->broker broker
Fri, 21 Feb 2020 15:20:29 +0100 Benjamin Golinvaux Removal of debugging logs bugs/2020-02-invisible-slice
Wed, 19 Feb 2020 17:05:08 +0100 Benjamin Golinvaux Ongoing work on invisible slice bug (logging + removed unused function) bugs/2020-02-invisible-slice
Fri, 14 Feb 2020 15:00:54 +0100 Benjamin Golinvaux Heavy (temporary) logging in the path that leads bugs/2020-02-invisible-slice
Tue, 04 Feb 2020 15:20:08 +0100 Sebastien Jodogne integration mainline->broker broker
Fri, 31 Jan 2020 17:34:57 +0100 Sebastien Jodogne upgrade to year 2020 broker
Fri, 31 Jan 2020 17:34:29 +0100 Sebastien Jodogne upgrade to year 2020
Wed, 08 Jan 2020 10:34:53 +0100 Benjamin Golinvaux Fixed uninited var applyLog_ broker
Wed, 20 Nov 2019 15:24:20 +0100 Sebastien Jodogne log scale in textures, remove redundant code for LUTs broker
Tue, 19 Nov 2019 20:44:55 +0100 Sebastien Jodogne test log broker
Tue, 15 Oct 2019 10:53:28 +0200 Benjamin Golinvaux fixed typo in assert. msg. + getters for custom windowing in grayscale layer configurator.