log Framework/OpenGL/WebAssemblyOpenGLContext.cpp @ 1455:30deba7bc8e2

age author description
Thu, 11 Jun 2020 20:54:01 +0200 Sebastien Jodogne simplifying include_directories
Wed, 15 Apr 2020 12:57:36 +0200 Benjamin Golinvaux ID vs CSS selector distinction in API and field names. broker
Fri, 03 Apr 2020 16:13:24 +0200 Benjamin Golinvaux removed obsolete comments broker
Fri, 31 Jan 2020 17:34:29 +0100 Sebastien Jodogne upgrade to year 2020
Thu, 10 Oct 2019 14:37:23 +0200 Sebastien Jodogne fix
Thu, 10 Oct 2019 14:31:56 +0200 Sebastien Jodogne fix
Fri, 20 Sep 2019 10:16:55 +0200 Sebastien Jodogne fix WebAssemblyOpenGLViewport::UpdateSize()
Mon, 26 Aug 2019 11:01:53 +0200 Benjamin Golinvaux Removed log in IsContextLost (too many calls) + removed glGetError guards on calls (expensive) + added shared_ptr ref count dump in LoaderCache (still needs to figure that one out) toa2019082601
Fri, 23 Aug 2019 10:16:32 +0200 Benjamin Golinvaux added guards to prevent calling methods on a dead controller (see comment in diff for expl.) + build fix
Wed, 21 Aug 2019 16:16:30 +0200 Benjamin Golinvaux Made IsContextLost automatically set the flag by checking with the emscripten
Sat, 10 Aug 2019 13:07:31 +0200 Benjamin Golinvaux Fixed animation frame stopping when returning false + big work on the OpenGL toa2019081001
Tue, 06 Aug 2019 15:06:53 +0200 Benjamin Golinvaux Fixed error handling for WebGL context creation toa2019080601
Mon, 05 Aug 2019 12:27:27 +0200 Benjamin Golinvaux Added missing ORTHANC_OVERRIDE + preparation for lost GL context handling + stubs for GL context event handlers
Tue, 16 Jul 2019 10:51:03 +0200 Benjamin Golinvaux wasm: error log if canvas GL context can't be created
Wed, 10 Jul 2019 18:18:42 +0200 Sebastien Jodogne new abstraction: IViewport
Thu, 02 May 2019 18:21:59 +0200 Sebastien Jodogne simplification
Thu, 02 May 2019 13:27:41 +0200 Sebastien Jodogne WebAssembly sample using Scene2D