Mercurial > hg > orthanc-stone
graph
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OpenGLTexture::SetClampingToZero() is not available in wasm deep-learningTue, 18 Apr 2023 15:18:36 +0200, by Sebastien Jodogne
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automating invokation of protobuf in deep-learning deep-learningTue, 18 Apr 2023 10:53:09 +0200, by Sebastien Jodogne
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clarified TODO wrt /metadataThu, 30 Mar 2023 17:34:07 +0200, by Alain Mazy
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integration mainline->deep-learning deep-learningThu, 30 Mar 2023 17:20:26 +0200, by Sebastien Jodogne
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cleanup todoThu, 30 Mar 2023 17:20:01 +0200, by Sebastien Jodogne
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clean todoThu, 30 Mar 2023 16:07:42 +0200, by Alain Mazy
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Prevent dragging series before they are readyThu, 30 Mar 2023 12:56:04 +0200, by Alain Mazy
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added ORTHANC_WEBGL2_HEAP_COMPAT deep-learningWed, 08 Mar 2023 17:46:04 +0100, by Sebastien Jodogne
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added OpenGLTexture::GetFormat() deep-learningMon, 06 Mar 2023 11:00:55 +0100, by Sebastien Jodogne
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added support of WebGL2 in WebAssemblyOpenGLContext deep-learningSun, 05 Mar 2023 17:06:31 +0100, by Sebastien Jodogne
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added OpenGLTexture::BindAsTextureUnit() deep-learningFri, 03 Feb 2023 21:49:09 +0100, by Sebastien Jodogne
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allow warnings while creating shaders deep-learningWed, 01 Feb 2023 08:04:51 +0100, by Sebastien Jodogne
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added OpenGLTexture::ConvertToOpenGLFormats() deep-learningSat, 28 Jan 2023 12:55:34 +0100, by Sebastien Jodogne
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added OpenGLTexture::SetClampingToZero() deep-learningFri, 27 Jan 2023 19:03:47 +0100, by Sebastien Jodogne
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added support for floating-point images in OpenGLTexture deep-learningSun, 22 Jan 2023 10:48:22 +0100, by Sebastien Jodogne