Mercurial > hg > orthanc-stone
graph
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automatic initialization of glewTue, 30 Apr 2019 16:44:23 +0200, by Sebastien Jodogne
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Removed "core" from shader version spec + removed useless code from StoneInitializeTue, 30 Apr 2019 16:18:46 +0200, by Benjamin Golinvaux
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Added version directive to GLSL shader code + glew init function in sample codeTue, 30 Apr 2019 16:07:48 +0200, by Benjamin Golinvaux
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OrthancStone::StoneInitialize()Tue, 30 Apr 2019 09:17:45 +0200, by Sebastien Jodogne
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Added temp download folder to hgignore fileTue, 30 Apr 2019 07:54:51 +0200, by Benjamin Golinvaux
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Removed MSVC specific code (option already available thru Orthanc cmake)Tue, 30 Apr 2019 07:54:01 +0200, by Benjamin Golinvaux
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using glew to build on WindowsMon, 29 Apr 2019 16:41:40 +0200, by Sebastien Jodogne
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Scene2D::ReleaseLayer()Mon, 29 Apr 2019 15:29:53 +0200, by Sebastien Jodogne
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Merged am-dev into defaultMon, 29 Apr 2019 15:24:59 +0200, by Alain Mazy
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Fixed typo + added flags for MSVC in Stone SampleMon, 29 Apr 2019 15:24:47 +0200, by Benjamin Golinvaux
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new routable logging system in STDIO mode + flag support (with no value) in StartupParametersBuilder + 80 col indentMon, 29 Apr 2019 15:09:48 +0200, by Benjamin Golinvaux
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display scene positions in the basic sampleMon, 29 Apr 2019 14:40:01 +0200, by Sebastien Jodogne
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codegen tools: support for int64, uint32, uint64 am-devMon, 29 Apr 2019 12:01:55 +0200, by Alain Mazy
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BasicScene SDL sampleSat, 27 Apr 2019 12:38:25 +0200, by Sebastien Jodogne
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fixSat, 27 Apr 2019 10:56:25 +0200, by Sebastien Jodogne
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fixFri, 26 Apr 2019 17:57:57 +0200, by Sebastien Jodogne
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CairoCompositorFri, 26 Apr 2019 17:28:18 +0200, by Sebastien Jodogne
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IPointerTrackerFri, 26 Apr 2019 17:05:14 +0200, by Sebastien Jodogne
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CairoPolylineRenderer, SdlOpenGLWindowFri, 26 Apr 2019 15:11:11 +0200, by Sebastien Jodogne
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OpenGLCompositorFri, 26 Apr 2019 14:45:47 +0200, by Sebastien Jodogne
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OpenGLBasicPolylineRendererFri, 26 Apr 2019 13:04:56 +0200, by Sebastien Jodogne
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OpenGLLinesProgramFri, 26 Apr 2019 12:55:43 +0200, by Sebastien Jodogne
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OpenGLTextureProgramFri, 26 Apr 2019 12:05:38 +0200, by Sebastien Jodogne
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FloatTextureSceneLayerFri, 26 Apr 2019 11:33:57 +0200, by Sebastien Jodogne
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removed enum value: ImageWindowing_DefaultThu, 25 Apr 2019 14:00:55 +0200, by Sebastien Jodogne
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renamed ColorTextureSceneLayer, dropped dependency on boost::chronoThu, 25 Apr 2019 13:54:42 +0200, by Sebastien Jodogne
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move to internalsMon, 22 Apr 2019 10:07:34 +0200, by Sebastien Jodogne
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TextSceneLayerFri, 19 Apr 2019 17:57:58 +0200, by Sebastien Jodogne
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layers: InfoPanel, Polyline, TextureFri, 19 Apr 2019 17:36:00 +0200, by Sebastien Jodogne
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fixFri, 19 Apr 2019 17:16:37 +0200, by Sebastien Jodogne
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Scene2DFri, 19 Apr 2019 16:43:08 +0200, by Sebastien Jodogne
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fix windows buildFri, 19 Apr 2019 16:17:13 +0200, by Sebastien Jodogne
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fixFri, 19 Apr 2019 16:10:27 +0200, by Sebastien Jodogne
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OpenGL programs and texturesFri, 19 Apr 2019 16:06:45 +0200, by Sebastien Jodogne
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starting work on OpenGLFri, 19 Apr 2019 15:57:46 +0200, by Sebastien Jodogne
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alphabet of glyphsFri, 19 Apr 2019 15:42:57 +0200, by Sebastien Jodogne
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FontRendererFri, 19 Apr 2019 15:11:16 +0200, by Sebastien Jodogne
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AffineTransform2D::ComputeZoom()Fri, 19 Apr 2019 09:08:15 +0200, by Sebastien Jodogne
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AffineTransform2D::ConvertToOpenGLMatrix()Thu, 18 Apr 2019 18:06:29 +0200, by Sebastien Jodogne
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contThu, 18 Apr 2019 17:29:44 +0200, by Sebastien Jodogne
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fix build msvc 2015Thu, 18 Apr 2019 16:44:27 +0200, by Sebastien Jodogne
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fix build on visual studio 2008Thu, 18 Apr 2019 16:34:25 +0200, by Sebastien Jodogne
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fix + access to DicomFrameConverter members to allow serialization am-devThu, 18 Apr 2019 15:46:07 +0200, by Alain Mazy
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syncThu, 18 Apr 2019 14:54:33 +0200, by Sebastien Jodogne
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Close branch cache-in-radiography. cache-in-radiographyThu, 18 Apr 2019 11:59:09 +0000, by Alain Mazy
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Merged am-dev into defaultThu, 18 Apr 2019 09:05:43 +0000, by Alain Mazy
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Merged dev into defaultThu, 18 Apr 2019 07:30:56 +0000, by Alain Mazy
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add support for alpha channel in CairoSurfaceWed, 17 Apr 2019 17:57:50 +0200, by Sebastien Jodogne
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fixWed, 17 Apr 2019 16:16:47 +0200, by Sebastien Jodogne
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Fixed wasm viewport Redraw() to use wasmModule.HEAPU8.buffer instead of the deprecated wasmModule.buffer devWed, 17 Apr 2019 16:13:42 +0200, by Benjamin Golinvaux