view Framework/Scene2D/Internals/OpenGLLookupTableTextureRenderer.cpp @ 1239:ce3052f28f2e toa2019122001

Added a lazy size update system in WebAssemblyOpenGLViewport::Refresh
author Benjamin Golinvaux <bgo@osimis.io>
date Fri, 20 Dec 2019 15:44:20 +0100
parents f6be9412e42a
children 177e7d431cd1 2d8ab34c8c91
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#include "OpenGLLookupTableTextureRenderer.h"

#include <Core/OrthancException.h>

namespace OrthancStone
{
  namespace Internals
  {
    void OpenGLLookupTableTextureRenderer::LoadTexture(
      const LookupTableTextureSceneLayer& layer)
    {
      if (!context_.IsContextLost())
      {
        const Orthanc::ImageAccessor& source = layer.GetTexture();
        const unsigned int width = source.GetWidth();
        const unsigned int height = source.GetHeight();

        if ((texture_.get() == NULL) ||
          (texture_->GetWidth() != width) ||
          (texture_->GetHeight() != height))
        {

          texture_.reset(new Orthanc::Image(
            Orthanc::PixelFormat_RGBA32,
            width,
            height,
            false));
        }

        {

          const float a = layer.GetMinValue();
          float slope = 0;

          if (layer.GetMinValue() >= layer.GetMaxValue())
          {
            slope = 0;
          }
          else
          {
            slope = 256.0f / (layer.GetMaxValue() - layer.GetMinValue());
          }

          Orthanc::ImageAccessor target;
          texture_->GetWriteableAccessor(target);

          const std::vector<uint8_t>& lut = layer.GetLookupTable();
          if (lut.size() != 4 * 256)
          {
            throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError);
          }

          assert(source.GetFormat() == Orthanc::PixelFormat_Float32 &&
            target.GetFormat() == Orthanc::PixelFormat_RGBA32 &&
            sizeof(float) == 4);

          for (unsigned int y = 0; y < height; y++)
          {
            const float* p = reinterpret_cast<const float*>(source.GetConstRow(y));
            uint8_t* q = reinterpret_cast<uint8_t*>(target.GetRow(y));

            for (unsigned int x = 0; x < width; x++)
            {
              float v = (*p - a) * slope;
              if (v <= 0)
              {
                v = 0;
              }
              else if (v >= 255)
              {
                v = 255;
              }

              uint8_t vv = static_cast<uint8_t>(v);

              q[0] = lut[4 * vv + 0];  // R
              q[1] = lut[4 * vv + 1];  // G
              q[2] = lut[4 * vv + 2];  // B
              q[3] = lut[4 * vv + 3];  // A

              p++;
              q += 4;
            }
          }
        }

        context_.MakeCurrent();
        glTexture_.reset(new OpenGL::OpenGLTexture(context_));
        glTexture_->Load(*texture_, layer.IsLinearInterpolation());
        layerTransform_ = layer.GetTransform();
      }
    }

    OpenGLLookupTableTextureRenderer::OpenGLLookupTableTextureRenderer(
      OpenGL::IOpenGLContext&                 context,
      OpenGLColorTextureProgram&              program,
      const LookupTableTextureSceneLayer&     layer)
      : context_(context)
      , program_(program)
    {
      LoadTexture(layer);
    }

    
    void OpenGLLookupTableTextureRenderer::Render(const AffineTransform2D& transform,
                                                  unsigned int canvasWidth,
                                                  unsigned int canvasHeight)
    {
      if (!context_.IsContextLost() && glTexture_.get() != NULL)
      {
        program_.Apply(
          *glTexture_, 
          AffineTransform2D::Combine(transform, layerTransform_), 
          true);
      }
    }

    
    void OpenGLLookupTableTextureRenderer::Update(const ISceneLayer& layer)
    {
      // Should never happen (no revisions in color textures)
      LoadTexture(dynamic_cast<const LookupTableTextureSceneLayer&>(layer));
    }
  }
}