view Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 1093:df76d3083031 toa2019102302

Fixed include paths
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 23 Oct 2019 16:10:22 +0200
parents 4eccf698e52f
children 828a9b4ee1b7
line wrap: on
line source

#pragma once

#if ORTHANC_ENABLE_WASM == 1
// https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
#else
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
#endif