Mercurial > hg > orthanc-stone
view Framework/Volumes/VolumeSceneLayerSource.cpp @ 977:262a0244e9b2 toa2019090201
Added missing Unregister for objects that register by the broker + logs + guard in FetchContext
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Mon, 02 Sep 2019 17:29:26 +0200 |
parents | a7351ad54960 |
children | 2d8ab34c8c91 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "VolumeSceneLayerSource.h" #include <Core/OrthancException.h> namespace OrthancStone { static bool IsSameCuttingPlane(const CoordinateSystem3D& a, const CoordinateSystem3D& b) { // TODO - What if the normal is reversed? double distance; return (CoordinateSystem3D::ComputeDistance(distance, a, b) && LinearAlgebra::IsCloseToZero(distance)); } void VolumeSceneLayerSource::ClearLayer() { scene_.DeleteLayer(layerDepth_); lastPlane_.reset(NULL); } VolumeSceneLayerSource::VolumeSceneLayerSource(Scene2D& scene, int layerDepth, const boost::shared_ptr<IVolumeSlicer>& slicer) : scene_(scene), layerDepth_(layerDepth), slicer_(slicer) { if (slicer == NULL) { throw Orthanc::OrthancException(Orthanc::ErrorCode_NullPointer); } } VolumeSceneLayerSource::~VolumeSceneLayerSource() { ClearLayer(); } void VolumeSceneLayerSource::RemoveConfigurator() { configurator_.reset(); lastPlane_.reset(); } void VolumeSceneLayerSource::SetConfigurator(ILayerStyleConfigurator* configurator) // Takes ownership { if (configurator == NULL) { throw Orthanc::OrthancException(Orthanc::ErrorCode_NullPointer); } configurator_.reset(configurator); // Invalidate the layer lastPlane_.reset(NULL); } ILayerStyleConfigurator& VolumeSceneLayerSource::GetConfigurator() const { if (configurator_.get() == NULL) { LOG(ERROR) << "VolumeSceneLayerSource::GetConfigurator(): (configurator_.get() == NULL)"; throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls); } return *configurator_; } void VolumeSceneLayerSource::Update(const CoordinateSystem3D& plane) { assert(slicer_.get() != NULL); std::auto_ptr<IVolumeSlicer::IExtractedSlice> slice(slicer_->ExtractSlice(plane)); if (slice.get() == NULL) { throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError); } if (!slice->IsValid()) { // The slicer cannot handle this cutting plane: Clear the layer ClearLayer(); } else if (lastPlane_.get() != NULL && IsSameCuttingPlane(*lastPlane_, plane) && lastRevision_ == slice->GetRevision()) { // The content of the slice has not changed: Don't update the // layer content, but possibly update its style if (configurator_.get() != NULL && configurator_->GetRevision() != lastConfiguratorRevision_ && scene_.HasLayer(layerDepth_)) { configurator_->ApplyStyle(scene_.GetLayer(layerDepth_)); } } else { LOG(TRACE) << "VolumeSceneLayerSource::Update -- Content has changed: An update is needed"; // Content has changed: An update is needed lastPlane_.reset(new CoordinateSystem3D(plane)); lastRevision_ = slice->GetRevision(); std::auto_ptr<ISceneLayer> layer(slice->CreateSceneLayer(configurator_.get(), plane)); if (layer.get() == NULL) { LOG(TRACE) << "VolumeSceneLayerSource::Update -- (layer.get() == NULL)"; ClearLayer(); } else { LOG(TRACE) << "VolumeSceneLayerSource::Update -- (layer.get() != NULL)"; if (configurator_.get() != NULL) { lastConfiguratorRevision_ = configurator_->GetRevision(); configurator_->ApplyStyle(*layer); } scene_.SetLayer(layerDepth_, layer.release()); } } } }