Mercurial > hg > orthanc-stone
view Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 975:e75fd08d6c75 toa2019083101
Cleaning in ICallable + changed fingerprint to plain char array to allow for
dead object examination + additional check in FetchContext callback to avoid
the unexplained rogue callbacks I have seen + protection in LoaderStateMachine::HandleSuccessMessage
in case things go wrong anyway
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Sat, 31 Aug 2019 13:45:04 +0200 |
parents | 4eccf698e52f |
children | 828a9b4ee1b7 |
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#pragma once #if ORTHANC_ENABLE_WASM == 1 // https://emscripten.org/docs/optimizing/Optimizing-WebGL.html # define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n" #else # define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n" #endif