view Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 975:e75fd08d6c75 toa2019083101

Cleaning in ICallable + changed fingerprint to plain char array to allow for dead object examination + additional check in FetchContext callback to avoid the unexplained rogue callbacks I have seen + protection in LoaderStateMachine::HandleSuccessMessage in case things go wrong anyway
author Benjamin Golinvaux <bgo@osimis.io>
date Sat, 31 Aug 2019 13:45:04 +0200
parents 4eccf698e52f
children 828a9b4ee1b7
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#pragma once

#if ORTHANC_ENABLE_WASM == 1
// https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
#else
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
#endif