Mercurial > hg > orthanc-stone
view Framework/Toolbox/SlicesSorter.h @ 947:1091b2adeb5a toa2019081001
Fixed animation frame stopping when returning false + big work on the OpenGL
objects to make them lost context-safe + debug code to forcefully tag a
context as lost + debug macros
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Sat, 10 Aug 2019 13:07:31 +0200 |
parents | dbc1d8bfc68a |
children | 24fecc02bfb1 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "CoordinateSystem3D.h" #include <Core/IDynamicObject.h> namespace OrthancStone { // TODO - Rename this as "PlanesSorter" class SlicesSorter : public boost::noncopyable { private: class SliceWithDepth; struct Comparator; typedef std::vector<SliceWithDepth*> Slices; Slices slices_; bool hasNormal_; const SliceWithDepth& GetSlice(size_t i) const; void SetNormal(const Vector& normal); void SortInternal(); void FilterNormal(const Vector& normal); bool SelectNormal(Vector& normal) const; public: SlicesSorter() : hasNormal_(false) { } ~SlicesSorter(); void Reserve(size_t count) { slices_.reserve(count); } void AddSlice(const CoordinateSystem3D& plane) { AddSlice(plane, NULL); } void AddSlice(const CoordinateSystem3D& plane, Orthanc::IDynamicObject* payload); // Takes ownership size_t GetSlicesCount() const { return slices_.size(); } const CoordinateSystem3D& GetSliceGeometry(size_t i) const; bool HasSlicePayload(size_t i) const; const Orthanc::IDynamicObject& GetSlicePayload(size_t i) const; // WARNING - Apply the sorting algorithm can reduce the number of // slices. This is notably the case if all the slices are not // parallel to the reference normal that will be selected. bool Sort(); // TODO - Remove this bool LookupClosestSlice(size_t& index, double& distance, const CoordinateSystem3D& slice) const; // WARNING - The slices must have been sorted before calling this method double ComputeSpacingBetweenSlices() const; }; }