Mercurial > hg > orthanc-stone
view Framework/Scene2D/TextSceneLayer.cpp @ 947:1091b2adeb5a toa2019081001
Fixed animation frame stopping when returning false + big work on the OpenGL
objects to make them lost context-safe + debug code to forcefully tag a
context as lost + debug macros
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Sat, 10 Aug 2019 13:07:31 +0200 |
parents | 61ba4b504e9a |
children | 32eaf4929b08 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "TextSceneLayer.h" namespace OrthancStone { TextSceneLayer::TextSceneLayer() : x_(0), y_(0), fontIndex_(0), anchor_(BitmapAnchor_Center), border_(0), revision_(0) { } ISceneLayer* TextSceneLayer::Clone() const { std::auto_ptr<TextSceneLayer> cloned(new TextSceneLayer); cloned->SetColor(GetColor()); cloned->x_ = x_; cloned->y_ = y_; cloned->utf8_ = utf8_; cloned->fontIndex_ = fontIndex_; cloned->anchor_ = anchor_; cloned->border_ = border_; return cloned.release(); } void TextSceneLayer::SetPosition(double x, double y) { x_ = x; y_ = y; revision_ ++; } void TextSceneLayer::SetText(const std::string& utf8) { utf8_ = utf8; revision_ ++; } void TextSceneLayer::SetFontIndex(size_t fontIndex) { fontIndex_ = fontIndex; revision_ ++; } void TextSceneLayer::SetAnchor(BitmapAnchor anchor) { anchor_ = anchor; revision_ ++; } void TextSceneLayer::SetBorder(unsigned int border) { border_ = border; revision_ ++; } }