Mercurial > hg > orthanc-stone
view Framework/Scene2D/PolylineSceneLayer.h @ 947:1091b2adeb5a toa2019081001
Fixed animation frame stopping when returning false + big work on the OpenGL
objects to make them lost context-safe + debug code to forcefully tag a
context as lost + debug macros
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Sat, 10 Aug 2019 13:07:31 +0200 |
parents | 61ba4b504e9a |
children | 2d8ab34c8c91 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "Color.h" #include "ScenePoint2D.h" #include "ISceneLayer.h" #include <vector> namespace OrthancStone { class PolylineSceneLayer : public ISceneLayer { public: typedef std::vector<ScenePoint2D> Chain; private: struct Item { Chain chain_; bool closed_; Color color_; }; std::vector<Item> items_; double thickness_; uint64_t revision_; const Item& GetItem(size_t i) const; public: PolylineSceneLayer() : thickness_(1.0), revision_(0) { } void Copy(const PolylineSceneLayer& other); virtual uint64_t GetRevision() const { return revision_; } virtual ISceneLayer* Clone() const; void SetThickness(double thickness); double GetThickness() const { return thickness_; } void Reserve(size_t countChains) { items_.reserve(countChains); } void AddChain(const Chain& chain, bool isClosed, uint8_t red, uint8_t green, uint8_t blue); void AddChain(const Chain& chain, bool isClosed, const Color& color) { AddChain(chain, isClosed, color.GetRed(), color.GetGreen(), color.GetBlue()); } void ClearAllChains(); size_t GetChainsCount() const { return items_.size(); } const Chain& GetChain(size_t i) const { return GetItem(i).chain_; } bool IsClosedChain(size_t i) const { return GetItem(i).closed_; } const Color& GetColor(size_t i) const { return GetItem(i).color_; } virtual Type GetType() const { return Type_Polyline; } virtual bool GetBoundingBox(Extent2D& target) const; }; }