Mercurial > hg > orthanc-stone
view Framework/Scene2D/FloatTextureSceneLayer.h @ 947:1091b2adeb5a toa2019081001
Fixed animation frame stopping when returning false + big work on the OpenGL
objects to make them lost context-safe + debug code to forcefully tag a
context as lost + debug macros
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Sat, 10 Aug 2019 13:07:31 +0200 |
parents | b8dfd966b5f4 |
children | ba9db2ad317c 2d8ab34c8c91 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "TextureBaseSceneLayer.h" namespace OrthancStone { class FloatTextureSceneLayer : public TextureBaseSceneLayer { private: ImageWindowing windowing_; float customCenter_; float customWidth_; bool inverted_; public: // The pixel format must be convertible to "Float32" FloatTextureSceneLayer(const Orthanc::ImageAccessor& texture); void SetWindowing(ImageWindowing windowing); void SetCustomWindowing(float customCenter, float customWidth); void GetWindowing(float& targetCenter, float& targetWidth) const; ImageWindowing GetWindowingType() const { return windowing_; } // To achieve MONOCHROME1 photometric interpretation void SetInverted(bool inverted); bool IsInverted() const { return inverted_; } void FitRange(); virtual ISceneLayer* Clone() const; virtual Type GetType() const { return Type_FloatTexture; } }; }