view Framework/Radiography/RadiographySceneCommand.h @ 947:1091b2adeb5a toa2019081001

Fixed animation frame stopping when returning false + big work on the OpenGL objects to make them lost context-safe + debug code to forcefully tag a context as lost + debug macros
author Benjamin Golinvaux <bgo@osimis.io>
date Sat, 10 Aug 2019 13:07:31 +0200
parents b70e9be013e4
children 2d8ab34c8c91
line wrap: on
line source

/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "../Toolbox/UndoRedoStack.h"
#include "RadiographyScene.h"

namespace OrthancStone
{
  class RadiographySceneCommand : public UndoRedoStack::ICommand
  {
  private:
    RadiographyScene&  scene_;
    size_t             layer_;

  protected:
    virtual void UndoInternal(RadiographyLayer& layer) const = 0;

    virtual void RedoInternal(RadiographyLayer& layer) const = 0;

  public:
    RadiographySceneCommand(RadiographyScene& scene,
                            size_t layer);

    RadiographySceneCommand(const RadiographyScene::LayerAccessor& accessor);

    virtual void Undo() const;

    virtual void Redo() const;
  };
}