view Framework/Deprecated/Layers/GrayscaleFrameRenderer.h @ 947:1091b2adeb5a toa2019081001

Fixed animation frame stopping when returning false + big work on the OpenGL objects to make them lost context-safe + debug code to forcefully tag a context as lost + debug macros
author Benjamin Golinvaux <bgo@osimis.io>
date Sat, 10 Aug 2019 13:07:31 +0200
parents c35e98d22764
children 2d8ab34c8c91
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "FrameRenderer.h"
#include "../Toolbox/DicomFrameConverter.h"

namespace Deprecated
{
  class GrayscaleFrameRenderer : public FrameRenderer
  {
  private:
    std::auto_ptr<Orthanc::ImageAccessor>   frame_;  // In Float32
    float                                   defaultWindowCenter_;
    float                                   defaultWindowWidth_;
    Orthanc::PhotometricInterpretation      photometric_;

  protected:
    virtual OrthancStone::CairoSurface* GenerateDisplay(const RenderStyle& style);

  public:
    GrayscaleFrameRenderer(const Orthanc::ImageAccessor& frame,
                           const Deprecated::DicomFrameConverter& converter,
                           const OrthancStone::CoordinateSystem3D& framePlane,
                           double pixelSpacingX,
                           double pixelSpacingY,
                           bool isFullQuality);
  };
}