view Applications/Samples/build-wasm.sh @ 947:1091b2adeb5a toa2019081001

Fixed animation frame stopping when returning false + big work on the OpenGL objects to make them lost context-safe + debug code to forcefully tag a context as lost + debug macros
author Benjamin Golinvaux <bgo@osimis.io>
date Sat, 10 Aug 2019 13:07:31 +0200
parents 40bb5eb247a5
children f417a0ae282b
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#!/bin/bash
#
# usage:
# to build all targets in Debug:
# ./build-wasm.sh
#
# to build a single target in release:
# ./build-wasm.sh OrthancStoneSingleFrameEditor Release

set -e

target=${1:-all}
buildType=${2:-Debug}

currentDir=$(pwd)
samplesRootDir=$(pwd)

mkdir -p $samplesRootDir/build-wasm
cd $samplesRootDir/build-wasm

source ~/apps/emsdk/emsdk_env.sh
cmake -G Ninja -DCMAKE_TOOLCHAIN_FILE=${EMSCRIPTEN}/cmake/Modules/Platform/Emscripten.cmake -DCMAKE_BUILD_TYPE=$buildType -DSTONE_SOURCES_DIR=$currentDir/../../../orthanc-stone -DORTHANC_FRAMEWORK_SOURCE=path -DORTHANC_FRAMEWORK_ROOT=$currentDir/../../../orthanc -DALLOW_DOWNLOADS=ON .. -DENABLE_WASM=ON
ninja $target

echo "-- building the web application -- "
cd $currentDir
./build-web.sh