view OrthancStone/Sources/OpenGL/OpenGLShader.cpp @ 2078:fdb012c86a75 deep-learning

integration mainline->deep-learning
author Sebastien Jodogne <s.jodogne@gmail.com>
date Wed, 12 Jul 2023 21:21:11 +0200
parents 85a20cbfcc04 07964689cb0b
children de049fd88697
line wrap: on
line source

/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2023 Osimis S.A., Belgium
 * Copyright (C) 2021-2023 Sebastien Jodogne, ICTEAM UCLouvain, Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this program. If not, see
 * <http://www.gnu.org/licenses/>.
 **/


#include "OpenGLShader.h"

#include <Logging.h>
#include <OrthancException.h>

namespace OrthancStone
{
  namespace OpenGL
  {
    static GLuint CompileShader(GLenum type,
                                const std::string& source) 
    {
      // Create shader object
      const GLchar* sourceString[1];
      GLint sourceStringLengths[1];

      sourceString[0] = source.c_str();
      sourceStringLengths[0] = static_cast<GLint>(source.length());
      GLuint shader = glCreateShader(type);
      ORTHANC_OPENGL_CHECK("glCreateShader");

      if (shader == 0)
      {
        throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError,
                                        "Cannot create an OpenGL shader");
      }
      else
      {
        // Assign and compile the source to the shader object
        glShaderSource(shader, 1, sourceString, sourceStringLengths);
        ORTHANC_OPENGL_CHECK("glShaderSource");
        glCompileShader(shader);
        ORTHANC_OPENGL_CHECK("glCompileShader");

        GLenum error = glGetError();

        // Check if there were errors
        GLint infoLen = 0;
        glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
        ORTHANC_OPENGL_CHECK("glGetShaderiv");

        if (infoLen > 1)  // Might be equal to 1, which amounts to no error
        {
          std::string infoLog;
          infoLog.resize(infoLen + 1);
          glGetShaderInfoLog(shader, infoLen, NULL, &infoLog[0]);

          if (error)
          {
            ORTHANC_OPENGL_CHECK("glGetShaderInfoLog");
            ORTHANC_OPENGL_TRACE_CURRENT_CONTEXT("About to call glDeleteShader");
            glDeleteShader(shader);
            ORTHANC_OPENGL_CHECK("glDeleteShader");
            
            throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError,
                                            "Error while creating an OpenGL shader: " + infoLog);
          }
          else
          {
            LOG(WARNING) << "Warning while creating an OpenGL shader: " << infoLog;
          }
        }

        return shader;
      }
    }


    OpenGLShader::OpenGLShader(GLenum type,
                               const std::string& source) :
      shader_(CompileShader(type, source))
    {
      isValid_ = true;
    }

    
    OpenGLShader::~OpenGLShader()
    {
      try
      {
        if (isValid_)
        {
          ORTHANC_OPENGL_TRACE_CURRENT_CONTEXT("About to call glDeleteShader");
          glDeleteShader(shader_);
          ORTHANC_OPENGL_CHECK("glDeleteShader");
        }
      }
      catch (const Orthanc::OrthancException& e)
      {
        if (e.HasDetails())
        {
          LOG(ERROR) << "OrthancException in ~OpenGLShader: " << e.What() << " Details: " << e.GetDetails();
        }
        else
        {
          LOG(ERROR) << "OrthancException in ~OpenGLShader: " << e.What();
        }
      }
      catch (const std::exception& e)
      {
        LOG(ERROR) << "std::exception in ~OpenGLShader: " << e.what();
      }
      catch (...)
      {
        LOG(ERROR) << "Unknown exception in ~OpenGLShader";
      }
    }

    GLuint OpenGLShader::Release()
    {
      if (isValid_)
      {
        isValid_ = false;
        return shader_;
      }
      else
      {
        LOG(ERROR) << "OpenGLShader::Release(): (!isValid_)";
        throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls);
      }
    }
  }
}