Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/InfoPanelSceneLayer.h @ 2154:f8cbfd7175c3
fix parsing of structure sets
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 27 Sep 2024 15:05:41 +0200 |
parents | 16c01cc201e7 |
children |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2023 Osimis S.A., Belgium * Copyright (C) 2021-2024 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "ISceneLayer.h" #include "../StoneEnumerations.h" #include <Compatibility.h> #include <Images/ImageAccessor.h> #include <memory> namespace OrthancStone { class InfoPanelSceneLayer : public ISceneLayer { private: std::unique_ptr<Orthanc::ImageAccessor> texture_; BitmapAnchor anchor_; bool isLinearInterpolation_; bool applySceneRotation_; public: /** * If you supply `true` for `applySceneRotation`, then, in addition to * a translation to bring it at the desired anchoring location, the image * will be rotated around its center by the same rotation as the scene * transformation. */ InfoPanelSceneLayer(const Orthanc::ImageAccessor& texture, BitmapAnchor anchor, bool isLinearInterpolation, bool applySceneRotation = false); virtual ISceneLayer* Clone() const ORTHANC_OVERRIDE { return new InfoPanelSceneLayer(*texture_, anchor_, isLinearInterpolation_, applySceneRotation_); } const Orthanc::ImageAccessor& GetTexture() const { return *texture_; } BitmapAnchor GetAnchor() const { return anchor_; } bool ShouldApplySceneRotation() const { return applySceneRotation_; } bool IsLinearInterpolation() const { return isLinearInterpolation_; } virtual Type GetType() const ORTHANC_OVERRIDE { return Type_InfoPanel; } virtual void GetBoundingBox(Extent2D& target) const ORTHANC_OVERRIDE { target.Clear(); } virtual uint64_t GetRevision() const ORTHANC_OVERRIDE { return 0; } static void ComputeAnchorLocation(int& x, int& y, BitmapAnchor anchor, unsigned int textureWidth, unsigned int textureHeight, unsigned int canvasWidth, unsigned int canvasHeight); }; }