Mercurial > hg > orthanc-stone
view Framework/Viewport/SdlViewport.h @ 933:f75f6cb69c1b
Commented-out traces for debug
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Fri, 26 Jul 2019 20:09:42 +0200 |
parents | 7a7e4e1f558f |
children | 685c9a2d115f |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #if !defined(ORTHANC_ENABLE_SDL) # error Macro ORTHANC_ENABLE_SDL must be defined #endif #if ORTHANC_ENABLE_SDL != 1 # error SDL must be enabled to use this file #endif #if !defined(ORTHANC_ENABLE_OPENGL) # error The macro ORTHANC_ENABLE_OPENGL must be defined #endif #if ORTHANC_ENABLE_OPENGL != 1 # error Support for OpenGL is disabled #endif #include "../../Applications/Sdl/SdlOpenGLContext.h" #include "../Scene2D/OpenGLCompositor.h" #include "../Scene2D/CairoCompositor.h" #include "ViewportBase.h" namespace OrthancStone { class SdlViewport : public ViewportBase { public: SdlViewport(const std::string& identifier) : ViewportBase(identifier) {} SdlViewport(const std::string& identifier, boost::shared_ptr<Scene2D>& scene) : ViewportBase(identifier, scene) { } virtual SdlWindow& GetWindow() = 0; virtual void UpdateSize(unsigned int width, unsigned int height) = 0; }; class SdlOpenGLViewport : public SdlViewport { private: SdlOpenGLContext context_; OpenGLCompositor compositor_; public: SdlOpenGLViewport(const char* title, unsigned int width, unsigned int height, bool allowDpiScaling = true); SdlOpenGLViewport(const char* title, unsigned int width, unsigned int height, boost::shared_ptr<Scene2D>& scene, bool allowDpiScaling = true); virtual ICompositor& GetCompositor() { return compositor_; } virtual SdlWindow& GetWindow() { return context_.GetWindow(); } virtual void UpdateSize(unsigned int width, unsigned int height) { // nothing to do in OpenGL, the OpenGLCompositor::UpdateSize will be called automatically } }; class SdlCairoViewport : public SdlViewport { private: SdlWindow window_; CairoCompositor compositor_; SDL_Surface* sdlSurface_; public: SdlCairoViewport(const char* title, unsigned int width, unsigned int height, bool allowDpiScaling = true); SdlCairoViewport(const char* title, unsigned int width, unsigned int height, boost::shared_ptr<Scene2D>& scene, bool allowDpiScaling = true); ~SdlCairoViewport(); virtual ICompositor& GetCompositor() { return compositor_; } virtual SdlWindow& GetWindow() { return window_; } virtual void Refresh(); virtual void UpdateSize(unsigned int width, unsigned int height); private: void UpdateSdlSurfaceSize(unsigned int width, unsigned int height); }; }