Mercurial > hg > orthanc-stone
view Framework/Scene2D/InfoPanelSceneLayer.h @ 1083:f72d1ab42932 broker
integration mainline->broker
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 22 Oct 2019 13:14:05 +0200 |
parents | 434ceeb0bcab |
children | 2d8ab34c8c91 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "ISceneLayer.h" #include "../StoneEnumerations.h" #include <Core/Images/ImageAccessor.h> #include <memory> namespace OrthancStone { class InfoPanelSceneLayer : public ISceneLayer { private: std::auto_ptr<Orthanc::ImageAccessor> texture_; BitmapAnchor anchor_; bool isLinearInterpolation_; public: InfoPanelSceneLayer(const Orthanc::ImageAccessor& texture, BitmapAnchor anchor, bool isLinearInterpolation); virtual ISceneLayer* Clone() const { return new InfoPanelSceneLayer(*texture_, anchor_, isLinearInterpolation_); } const Orthanc::ImageAccessor& GetTexture() const { return *texture_; } BitmapAnchor GetAnchor() const { return anchor_; } bool IsLinearInterpolation() const { return isLinearInterpolation_; } virtual Type GetType() const { return Type_InfoPanel; } virtual bool GetBoundingBox(Extent2D& target) const { return false; } virtual uint64_t GetRevision() const { return 0; } static void ComputeAnchorLocation(int& x, int& y, BitmapAnchor anchor, unsigned int textureWidth, unsigned int textureHeight, unsigned int canvasWidth, unsigned int canvasHeight); }; }