Mercurial > hg > orthanc-stone
view Framework/Layers/SingleFrameRendererFactory.h @ 115:f598ffb81cda wasm
fix sandboxed build
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 20 Sep 2017 17:02:58 +0200 |
parents | 2eca030792aa |
children | e2fe9352f240 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017 Osimis, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "ILayerRendererFactory.h" #include <Plugins/Samples/Common/IOrthancConnection.h> namespace OrthancStone { class SingleFrameRendererFactory : public ILayerRendererFactory { private: OrthancPlugins::IOrthancConnection& orthanc_; std::auto_ptr<OrthancPlugins::IDicomDataset> dicom_; std::string instance_; unsigned int frame_; Orthanc::PixelFormat format_; public: SingleFrameRendererFactory(OrthancPlugins::IOrthancConnection& orthanc, const std::string& instanceId, unsigned int frame); const OrthancPlugins::IDicomDataset& GetDataset() const { return *dicom_; } SliceGeometry GetSliceGeometry() { return SliceGeometry(*dicom_); } virtual bool GetExtent(double& x1, double& y1, double& x2, double& y2, const SliceGeometry& viewportSlice); virtual ILayerRenderer* CreateLayerRenderer(const SliceGeometry& viewportSlice); virtual bool HasSourceVolume() const { return false; } virtual ISliceableVolume& GetSourceVolume() const; }; }