Mercurial > hg > orthanc-stone
view Framework/Layers/ILayerSource.h @ 115:f598ffb81cda wasm
fix sandboxed build
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 20 Sep 2017 17:02:58 +0200 |
parents | 948f86e61e83 |
children | e66b2c757790 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017 Osimis, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "ILayerRenderer.h" #include "../Toolbox/Slice.h" namespace OrthancStone { class ILayerSource : public boost::noncopyable { public: class IObserver : public boost::noncopyable { public: virtual ~IObserver() { } // Triggered as soon as the source has enough information to // answer to "GetExtent()" virtual void NotifyGeometryReady(const ILayerSource& source) = 0; virtual void NotifyGeometryError(const ILayerSource& source) = 0; // Triggered if the content of several slices in the source // volume has changed virtual void NotifyContentChange(const ILayerSource& source) = 0; // Triggered if the content of some individual slice in the // source volume has changed virtual void NotifySliceChange(const ILayerSource& source, const Slice& slice) = 0; // The layer must be deleted by the observer that releases the // std::auto_ptr virtual void NotifyLayerReady(std::auto_ptr<ILayerRenderer>& layer, const ILayerSource& source, const Slice& slice, // TODO Shouldn't this be CoordinateSystem3D? Is it necessary given ILayerS::GetLayerSlice()? bool isError) = 0; // TODO Shouldn't this be separate as NotifyLayerError? }; virtual ~ILayerSource() { } virtual void Register(IObserver& observer) = 0; virtual bool GetExtent(std::vector<Vector>& points, const CoordinateSystem3D& viewportSlice) = 0; virtual void ScheduleLayerCreation(const CoordinateSystem3D& viewportSlice) = 0; }; }