Mercurial > hg > orthanc-stone
view Framework/Widgets/LayerWidget.h @ 75:f0dd03210372 wasm
put SingleFrameRendererFactory back
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 24 May 2017 12:35:07 +0200 |
parents | 298f375dcb68 |
children | f5f54ed8d307 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017 Osimis, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "WorldSceneWidget.h" #include "../Layers/ILayerSource.h" #include <map> namespace OrthancStone { class LayerWidget : public WorldSceneWidget, public ILayerSource::IObserver // TODO move this as PImpl { private: class Scene; typedef std::map<ILayerSource*, size_t> LayersIndex; bool started_; LayersIndex layersIndex_; std::vector<ILayerSource*> layers_; std::vector<RenderStyle> styles_; SliceGeometry slice_; double sliceThickness_; std::auto_ptr<Scene> currentScene_; std::auto_ptr<Scene> pendingScene_; bool LookupLayer(size_t& index /* out */, ILayerSource& layer) const; protected: virtual void GetSceneExtent(double& x1, double& y1, double& x2, double& y2); virtual bool RenderScene(CairoContext& context, const ViewportGeometry& view); void ResetPendingScene(); void UpdateLayer(size_t index, ILayerRenderer* renderer, const SliceGeometry& slice); public: LayerWidget(); virtual ~LayerWidget(); size_t AddLayer(ILayerSource* layer); // Takes ownership void SetLayerStyle(size_t layer, const RenderStyle& style); void SetSlice(const SliceGeometry& slice, double sliceThickness); virtual void NotifyGeometryReady(ILayerSource& source); virtual void NotifySourceChange(ILayerSource& source); virtual void NotifySliceChange(ILayerSource& source, const SliceGeometry& slice); virtual void NotifyLayerReady(ILayerRenderer* renderer, ILayerSource& source, const SliceGeometry& viewportSlice); virtual void NotifyLayerError(ILayerSource& source, const SliceGeometry& viewportSlice); virtual void Start(); }; }