Mercurial > hg > orthanc-stone
view Framework/Volumes/VolumeReslicer.h @ 160:e9dae7e7bffc wasm
fix
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 14 Feb 2018 09:18:06 +0100 |
parents | 7a52c968ea1b |
children | fac46066b933 |
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#pragma once #include "../Toolbox/Extent2D.h" #include "../Toolbox/OrientedBoundingBox.h" #include "ImageBuffer3D.h" namespace OrthancStone { // Hypothesis: The output voxels always have square size class VolumeReslicer : public boost::noncopyable { private: // Input parameters Orthanc::PixelFormat outputFormat_; bool hasLinearFunction_; float scaling_; // "a" in "f(x) = a * x + b" float offset_; // "b" in "f(x) = a * x + b" ImageInterpolation interpolation_; bool fastMode_; // Output of reslicing bool success_; Extent2D extent_; std::auto_ptr<Orthanc::Image> slice_; void CheckIterators(const ImageBuffer3D& source, const CoordinateSystem3D& plane, const OrientedBoundingBox& box) const; void Reset(); float GetMinOutputValue() const; float GetMaxOutputValue() const; void SetWindow(float low, float high); public: VolumeReslicer(); void GetLinearFunction(float& scaling, float& offset) const; void ResetLinearFunction(); void SetLinearFunction(float scaling, float offset); void FitRange(const ImageBuffer3D& image); void SetWindowing(ImageWindowing windowing, const ImageBuffer3D& image, float rescaleSlope, float rescaleIntercept); Orthanc::PixelFormat GetOutputFormat() const { return outputFormat_; } void SetOutputFormat(Orthanc::PixelFormat format); ImageInterpolation GetInterpolation() const { return interpolation_; } void SetInterpolation(ImageInterpolation interpolation); bool IsFastMode() const { return fastMode_; } void EnableFastMode(bool enabled) { fastMode_ = enabled; } bool IsSuccess() const { return success_; } const Extent2D& GetOutputExtent() const; const Orthanc::ImageAccessor& GetOutputSlice() const; Orthanc::ImageAccessor* ReleaseOutputSlice(); void Apply(const ImageBuffer3D& source, const CoordinateSystem3D& plane); void Apply(const ImageBuffer3D& source, const CoordinateSystem3D& plane, double voxelSize); }; }