view Framework/OpenGL/OpenGLShader.h @ 667:e9339f2b5de7

refactoring of VolumeImage
author Sebastien Jodogne <s.jodogne@gmail.com>
date Wed, 15 May 2019 17:30:58 +0200
parents e36e69a380a5
children 2d8ab34c8c91
line wrap: on
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "OpenGLIncludes.h"

#include <string>
#include <boost/noncopyable.hpp>

namespace OrthancStone
{
  namespace OpenGL
  {
    class OpenGLShader : public boost::noncopyable
    {
    private:
      bool     isValid_;
      GLuint   shader_;

    public:
      OpenGLShader(GLenum type,
                   const std::string& source);

      ~OpenGLShader();

      bool IsValid() const
      {
        return isValid_;
      }

      GLuint Release();
    };
  }
}