Mercurial > hg > orthanc-stone
view Framework/Toolbox/OrientedBoundingBox.h @ 611:e3f21a265be5
Added version directive to GLSL shader code + glew init function in sample code
AND commented-out glew init function in StoneInitialize
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Tue, 30 Apr 2019 16:07:48 +0200 |
parents | b70e9be013e4 |
children | c3bbb130abc4 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "Extent2D.h" #include "LinearAlgebra.h" #include "../Volumes/ImageBuffer3D.h" namespace OrthancStone { class OrientedBoundingBox : public boost::noncopyable { private: Vector c_; // center Vector u_; // normalized width vector Vector v_; // normalized height vector Vector w_; // normalized depth vector double hu_; // half width double hv_; // half height double hw_; // half depth public: OrientedBoundingBox(const ImageBuffer3D& image); const Vector& GetCenter() const { return c_; } bool HasIntersectionWithPlane(std::vector<Vector>& points, const Vector& normal, double d) const; bool HasIntersection(std::vector<Vector>& points, const CoordinateSystem3D& plane) const; bool Contains(const Vector& p) const; void FromInternalCoordinates(Vector& target, double x, double y, double z) const; void FromInternalCoordinates(Vector& target, const Vector& source) const; void ToInternalCoordinates(Vector& target, const Vector& source) const; bool ComputeExtent(Extent2D& extent, const CoordinateSystem3D& plane) const; }; }