Mercurial > hg > orthanc-stone
view Framework/Scene2D/OpenGLCompositor.h @ 611:e3f21a265be5
Added version directive to GLSL shader code + glew init function in sample code
AND commented-out glew init function in StoneInitialize
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Tue, 30 Apr 2019 16:07:48 +0200 |
parents | 6129b1e5ba42 |
children | 7efa2543699d |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "Internals/CompositorHelper.h" #include "Internals/OpenGLColorTextureProgram.h" #include "Internals/OpenGLFloatTextureProgram.h" #include "Internals/OpenGLLinesProgram.h" #include "Internals/OpenGLTextProgram.h" namespace OrthancStone { class OpenGLCompositor : private Internals::CompositorHelper::IRendererFactory { private: class Font; typedef std::map<size_t, Font*> Fonts; OpenGL::IOpenGLContext& context_; Fonts fonts_; Internals::CompositorHelper helper_; Internals::OpenGLColorTextureProgram colorTextureProgram_; Internals::OpenGLFloatTextureProgram floatTextureProgram_; Internals::OpenGLLinesProgram linesProgram_; Internals::OpenGLTextProgram textProgram_; unsigned int canvasWidth_; unsigned int canvasHeight_; const Font* GetFont(size_t fontIndex) const; virtual Internals::CompositorHelper::ILayerRenderer* Create(const ISceneLayer& layer); public: OpenGLCompositor(OpenGL::IOpenGLContext& context, const Scene2D& scene); ~OpenGLCompositor(); void UpdateSize(); void Refresh(); void SetFont(size_t index, const GlyphBitmapAlphabet& dict); #if ORTHANC_ENABLE_LOCALE == 1 void SetFont(size_t index, Orthanc::EmbeddedResources::FileResourceId resource, unsigned int fontSize, Orthanc::Encoding codepage); #endif }; }