Mercurial > hg > orthanc-stone
view Applications/Sdl/SdlOpenGLWindow.cpp @ 611:e3f21a265be5
Added version directive to GLSL shader code + glew init function in sample code
AND commented-out glew init function in StoneInitialize
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Tue, 30 Apr 2019 16:07:48 +0200 |
parents | 6e471e6cf09b |
children | 412a2d01a189 |
line wrap: on
line source
/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "SdlOpenGLWindow.h" #if ORTHANC_ENABLE_SDL == 1 #include <Core/OrthancException.h> namespace OrthancStone { SdlOpenGLWindow::SdlOpenGLWindow(const char* title, unsigned int width, unsigned int height) : window_(title, width, height, true /* enable OpenGL */) { context_ = SDL_GL_CreateContext(window_.GetObject()); if (context_ == NULL) { throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError, "Cannot initialize OpenGL"); } } SdlOpenGLWindow::~SdlOpenGLWindow() { SDL_GL_DeleteContext(context_); } void SdlOpenGLWindow::MakeCurrent() { if (SDL_GL_MakeCurrent(window_.GetObject(), context_) != 0) { throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError, "Cannot set current OpenGL context"); } // This makes our buffer swap syncronized with the monitor's vertical refresh SDL_GL_SetSwapInterval(1); } void SdlOpenGLWindow::SwapBuffer() { // Swap our buffer to display the current contents of buffer on screen SDL_GL_SwapWindow(window_.GetObject()); } unsigned int SdlOpenGLWindow::GetCanvasWidth() { int w = 0; SDL_GL_GetDrawableSize(window_.GetObject(), &w, NULL); return static_cast<unsigned int>(w); } unsigned int SdlOpenGLWindow::GetCanvasHeight() { int h = 0; SDL_GL_GetDrawableSize(window_.GetObject(), NULL, &h); return static_cast<unsigned int>(h); } } #endif