view Framework/Volumes/VolumeSceneLayerSource.cpp @ 815:df442f1ba0c6

reorganization
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 28 May 2019 21:59:20 +0200
parents
children 81d30cd93b65
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#include "VolumeSceneLayerSource.h"

#include <Core/OrthancException.h>

namespace OrthancStone
{
  static bool IsSameCuttingPlane(const CoordinateSystem3D& a,
                                 const CoordinateSystem3D& b)
  {
    // TODO - What if the normal is reversed?
    double distance;
    return (CoordinateSystem3D::ComputeDistance(distance, a, b) &&
            LinearAlgebra::IsCloseToZero(distance));
  }


  void VolumeSceneLayerSource::ClearLayer()
  {
    scene_.DeleteLayer(layerDepth_);
    lastPlane_.reset(NULL);
  }


  VolumeSceneLayerSource::VolumeSceneLayerSource(Scene2D& scene,
                                                 int layerDepth,
                                                 const boost::shared_ptr<IVolumeSlicer>& slicer) :
    scene_(scene),
    layerDepth_(layerDepth),
    slicer_(slicer)
  {
    if (slicer == NULL)
    {
      throw Orthanc::OrthancException(Orthanc::ErrorCode_NullPointer);
    }
  }


  void VolumeSceneLayerSource::RemoveConfigurator()
  {
    configurator_.reset();
    lastPlane_.reset();
  }


  void VolumeSceneLayerSource::SetConfigurator(ILayerStyleConfigurator* configurator)  // Takes ownership
  {
    if (configurator == NULL)
    {
      throw Orthanc::OrthancException(Orthanc::ErrorCode_NullPointer);
    }

    configurator_.reset(configurator);

    // Invalidate the layer
    lastPlane_.reset(NULL);
  }


  ILayerStyleConfigurator& VolumeSceneLayerSource::GetConfigurator() const
  {
    if (configurator_.get() == NULL)
    {
      throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls);
    }
      
    return *configurator_;
  }


  void VolumeSceneLayerSource::Update(const CoordinateSystem3D& plane)
  {
    assert(slicer_.get() != NULL);
    std::auto_ptr<IVolumeSlicer::IExtractedSlice> slice(slicer_->ExtractSlice(plane));

    if (slice.get() == NULL)
    {
      throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError);        
    }

    if (!slice->IsValid())
    {
      // The slicer cannot handle this cutting plane: Clear the layer
      ClearLayer();
    }
    else if (lastPlane_.get() != NULL &&
             IsSameCuttingPlane(*lastPlane_, plane) &&
             lastRevision_ == slice->GetRevision())
    {
      // The content of the slice has not changed: Don't update the
      // layer content, but possibly update its style

      if (configurator_.get() != NULL &&
          configurator_->GetRevision() != lastConfiguratorRevision_ &&
          scene_.HasLayer(layerDepth_))
      {
        configurator_->ApplyStyle(scene_.GetLayer(layerDepth_));
      }
    }
    else
    {
      // Content has changed: An update is needed
      lastPlane_.reset(new CoordinateSystem3D(plane));
      lastRevision_ = slice->GetRevision();

      std::auto_ptr<ISceneLayer> layer(slice->CreateSceneLayer(configurator_.get(), plane));
      if (layer.get() == NULL)
      {
        ClearLayer();
      }
      else
      {
        if (configurator_.get() != NULL)
        {
          lastConfiguratorRevision_ = configurator_->GetRevision();
          configurator_->ApplyStyle(*layer);
        }

        scene_.SetLayer(layerDepth_, layer.release());
      }
    }
  }
}