Mercurial > hg > orthanc-stone
view Framework/Scene2D/LookupTableStyleConfigurator.cpp @ 1027:dd8ff977aaf2
remove wrong comment
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 02 Oct 2019 12:40:33 +0200 |
parents | aead999345e0 |
children | 287ec78f63b4 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "LookupTableStyleConfigurator.h" #include <Core/OrthancException.h> namespace OrthancStone { LookupTableStyleConfigurator::LookupTableStyleConfigurator() : revision_(0), hasLut_(false), hasRange_(false) { } void LookupTableStyleConfigurator::SetLookupTable(Orthanc::EmbeddedResources::FileResourceId resource) { hasLut_ = true; Orthanc::EmbeddedResources::GetFileResource(lut_, resource); } void LookupTableStyleConfigurator::SetLookupTable(const std::string& lut) { hasLut_ = true; lut_ = lut; } void LookupTableStyleConfigurator::SetRange(float minValue, float maxValue) { if (minValue > maxValue) { throw Orthanc::OrthancException(Orthanc::ErrorCode_ParameterOutOfRange); } else { hasRange_ = true; minValue_ = minValue; maxValue_ = maxValue; } } TextureBaseSceneLayer* LookupTableStyleConfigurator::CreateTextureFromImage(const Orthanc::ImageAccessor& image) const { throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented); } void LookupTableStyleConfigurator::ApplyStyle(ISceneLayer& layer) const { LookupTableTextureSceneLayer& l = dynamic_cast<LookupTableTextureSceneLayer&>(layer); if (hasLut_) { l.SetLookupTable(lut_); } if (hasRange_) { l.SetRange(minValue_, maxValue_); } else { l.FitRange(); } } }