Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/ScenePoint2D.h @ 1949:d3ae6858e77b
more consistent handling of numberOfFrames
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Fri, 15 Jul 2022 16:19:18 +0200 |
parents | b896f20d24ca |
children | 07964689cb0b |
line wrap: on
line source
/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2022 Osimis S.A., Belgium * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "../Toolbox/AffineTransform2D.h" namespace OrthancStone { class ScenePoint2D { private: double x_; double y_; public: ScenePoint2D() : x_(0), y_(0) { } ScenePoint2D(double x, double y) : x_(x), y_(y) { } double GetX() const { return x_; } double GetY() const { return y_; } ScenePoint2D Apply(const AffineTransform2D& t) const; const ScenePoint2D operator-(const ScenePoint2D& a) const; const ScenePoint2D operator+(const ScenePoint2D& a) const; const ScenePoint2D operator*(double a) const; const ScenePoint2D operator/(double a) const; static void MidPoint(ScenePoint2D& result, const ScenePoint2D& a, const ScenePoint2D& b); static double Dot(const ScenePoint2D& a, const ScenePoint2D& b); static double SquaredMagnitude(const ScenePoint2D& v); static double Magnitude(const ScenePoint2D& v); static double SquaredDistancePtPt(const ScenePoint2D& a, const ScenePoint2D& b); static double DistancePtPt(const ScenePoint2D& a, const ScenePoint2D& b); // Distance from point p to [a,b] segment static double SquaredDistancePtSegment(const ScenePoint2D& a, const ScenePoint2D& b, const ScenePoint2D& p); bool IsEqual(const ScenePoint2D& other) const { return LinearAlgebra::IsCloseToZero(DistancePtPt(*this, other)); } }; }