view OrthancStone/Sources/Scene2D/Internals/MacroLayerRenderer.h @ 1949:d3ae6858e77b

more consistent handling of numberOfFrames
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 15 Jul 2022 16:19:18 +0200
parents 7053b8a0aaec
children 07964689cb0b
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2022 Osimis S.A., Belgium
 * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this program. If not, see
 * <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "CompositorHelper.h"

#include <Compatibility.h>

namespace OrthancStone
{
  namespace Internals
  {
    class MacroLayerRenderer : public CompositorHelper::ILayerRenderer
    {
    private:
      Internals::CompositorHelper::IRendererFactory&  factory_;
      std::vector<CompositorHelper::ILayerRenderer*>  renderers_;

      void Clear();
      
    public:
      MacroLayerRenderer(Internals::CompositorHelper::IRendererFactory& factory,
                         const ISceneLayer& layer) :
        factory_(factory)
      {
        Update(layer);
      }
      
      virtual ~MacroLayerRenderer()
      {
        Clear();
      }

      virtual void Render(const AffineTransform2D& transform,
                          unsigned int canvasWidth,
                          unsigned int canvasHeight) ORTHANC_OVERRIDE;
      
      virtual void Update(const ISceneLayer& layer) ORTHANC_OVERRIDE;
    };
  }
}