Mercurial > hg > orthanc-stone
view Framework/Toolbox/VolumeImageGeometry.h @ 707:d1feb89ea742
Added sample command line for Visual Studio 2008
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Mon, 20 May 2019 11:03:50 +0200 |
parents | 93a8949a1ef7 |
children |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "../StoneEnumerations.h" #include "CoordinateSystem3D.h" namespace OrthancStone { class VolumeImageGeometry { private: unsigned int width_; unsigned int height_; unsigned int depth_; CoordinateSystem3D axialGeometry_; CoordinateSystem3D coronalGeometry_; CoordinateSystem3D sagittalGeometry_; Vector voxelDimensions_; Matrix transform_; Matrix transformInverse_; void Invalidate(); public: VolumeImageGeometry(); unsigned int GetWidth() const { return width_; } unsigned int GetHeight() const { return height_; } unsigned int GetDepth() const { return depth_; } const CoordinateSystem3D& GetAxialGeometry() const { return axialGeometry_; } const CoordinateSystem3D& GetCoronalGeometry() const { return coronalGeometry_; } const CoordinateSystem3D& GetSagittalGeometry() const { return sagittalGeometry_; } const CoordinateSystem3D& GetProjectionGeometry(VolumeProjection projection) const; const Matrix& GetTransform() const { return transform_; } const Matrix& GetTransformInverse() const { return transformInverse_; } void SetSize(unsigned int width, unsigned int height, unsigned int depth); // Set the geometry of the first axial slice (i.e. the one whose // depth == 0) void SetAxialGeometry(const CoordinateSystem3D& geometry); void SetVoxelDimensions(double x, double y, double z); Vector GetVoxelDimensions(VolumeProjection projection) const; unsigned int GetProjectionWidth(VolumeProjection projection) const; unsigned int GetProjectionHeight(VolumeProjection projection) const; unsigned int GetProjectionDepth(VolumeProjection projection) const; // Get the 3D position of a point in the volume, where x, y and z // lie in the [0;1] range Vector GetCoordinates(float x, float y, float z) const; bool DetectProjection(VolumeProjection& projection, const Vector& planeNormal) const; bool DetectSlice(VolumeProjection& projection, unsigned int& slice, const CoordinateSystem3D& plane) const; }; }