Mercurial > hg > orthanc-stone
view Framework/Layers/FrameRenderer.h @ 707:d1feb89ea742
Added sample command line for Visual Studio 2008
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Mon, 20 May 2019 11:03:50 +0200 |
parents | b70e9be013e4 |
children | d2c0e347ddc2 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "ILayerRenderer.h" #include "../Toolbox/Slice.h" namespace OrthancStone { class FrameRenderer : public ILayerRenderer { private: CoordinateSystem3D framePlane_; double pixelSpacingX_; double pixelSpacingY_; RenderStyle style_; bool isFullQuality_; std::auto_ptr<CairoSurface> display_; protected: virtual CairoSurface* GenerateDisplay(const RenderStyle& style) = 0; public: FrameRenderer(const CoordinateSystem3D& framePlane, double pixelSpacingX, double pixelSpacingY, bool isFullQuality); virtual bool RenderLayer(CairoContext& context, const ViewportGeometry& view); virtual const CoordinateSystem3D& GetLayerPlane() { return framePlane_; } virtual void SetLayerStyle(const RenderStyle& style); virtual bool IsFullQuality() { return isFullQuality_; } // TODO: Avoid cloning the "frame" static ILayerRenderer* CreateRenderer(const Orthanc::ImageAccessor& frame, const Slice& framePlane, bool isFullQuality); }; }