Mercurial > hg > orthanc-stone
view Framework/Fonts/OpenGLTextCoordinates.cpp @ 660:cb3b76d16234
Added info display map to the app + global logging function + fixed bisecting
algo to display angle measure text label
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Tue, 14 May 2019 19:38:51 +0200 |
parents | b098a3aaf694 |
children | 9a474e90e832 |
line wrap: on
line source
/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "OpenGLTextCoordinates.h" #include <Core/OrthancException.h> namespace OrthancStone { namespace OpenGL { void OpenGLTextCoordinates::Visit(uint32_t unicode, int x, int y, unsigned int width, unsigned int height, const Orthanc::IDynamicObject* payload) { // Rendering coordinates float rx1 = x - box_.GetLeft(); float ry1 = y - box_.GetTop(); float rx2 = rx1 + static_cast<float>(width); float ry2 = ry1 + static_cast<float>(height); // Texture coordinates assert(payload != NULL); const GlyphTextureAlphabet::TextureLocation& location = *dynamic_cast<const GlyphTextureAlphabet::TextureLocation*>(payload); float tx1 = location.GetX() / textureWidth_; float ty1 = location.GetY() / textureHeight_; float tx2 = tx1 + (static_cast<float>(width) / textureWidth_); float ty2 = ty1 + (static_cast<float>(height) / textureHeight_); const float rpos[6][2] = { { rx1, ry1 }, { rx1, ry2 }, { rx2, ry1 }, { rx2, ry1 }, { rx1, ry2 }, { rx2, ry2 } }; const float tpos[6][2] = { { tx1, ty1 }, { tx1, ty2 }, { tx2, ty1 }, { tx2, ty1 }, { tx1, ty2 }, { tx2, ty2 } }; for (unsigned int i = 0; i < 6; i++) { renderingCoords_.push_back(rpos[i][0]); renderingCoords_.push_back(rpos[i][1]); textureCoords_.push_back(tpos[i][0]); textureCoords_.push_back(tpos[i][1]); } } OpenGLTextCoordinates::OpenGLTextCoordinates(const GlyphTextureAlphabet& alphabet, const std::string& utf8) : box_(alphabet.GetAlphabet(), utf8), textureWidth_(alphabet.GetTextureWidth()), textureHeight_(alphabet.GetTextureHeight()) { if (textureWidth_ <= 0 || textureHeight_ <= 0) { throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError); } width_ = static_cast<float>(box_.GetWidth()); height_ = static_cast<float>(box_.GetHeight()); // Each character is made of two 2D triangles (= 2 * 3 * 2 = 12) renderingCoords_.reserve(box_.GetCharactersCount() * 12); textureCoords_.reserve(box_.GetCharactersCount() * 12); alphabet.GetAlphabet().Apply(*this, utf8); } const std::vector<float>& OpenGLTextCoordinates::GetRenderingCoords() const { assert(renderingCoords_.size() == textureCoords_.size()); return renderingCoords_; } const std::vector<float>& OpenGLTextCoordinates::GetTextureCoords() const { assert(renderingCoords_.size() == textureCoords_.size()); return textureCoords_; } } }