Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/Internals/OpenGLInfoPanelRenderer.h @ 1962:c6272d7bb6d9
display of orientation markers in Stone Web viewer
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Thu, 27 Oct 2022 19:12:29 +0200 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2022 Osimis S.A., Belgium * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "CompositorHelper.h" #include "OpenGLColorTextureProgram.h" #include "../InfoPanelSceneLayer.h" namespace OrthancStone { namespace Internals { class OpenGLInfoPanelRenderer : public CompositorHelper::ILayerRenderer { private: OpenGL::IOpenGLContext& context_; OpenGLColorTextureProgram& program_; std::unique_ptr<OpenGL::OpenGLTexture> texture_; BitmapAnchor anchor_; bool applySceneRotation_; void LoadTexture(const InfoPanelSceneLayer& layer); public: OpenGLInfoPanelRenderer(OpenGL::IOpenGLContext& context, OpenGLColorTextureProgram& program, const InfoPanelSceneLayer& layer); virtual void Render(const AffineTransform2D& transform, unsigned int canvasWidth, unsigned int canvasHeight) ORTHANC_OVERRIDE; virtual void Update(const ISceneLayer& layer) ORTHANC_OVERRIDE { LoadTexture(dynamic_cast<const InfoPanelSceneLayer&>(layer)); } }; } }