Mercurial > hg > orthanc-stone
view Framework/Scene2D/ColorSceneLayer.h @ 1491:c5627b8493f3
merge
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 24 Jun 2020 17:17:24 +0200 |
parents | 30deba7bc8e2 |
children |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "ISceneLayer.h" #include "Color.h" #include <Enumerations.h> // For ORTHANC_OVERRIDE namespace OrthancStone { // TODO - Is this needed? class ColorSceneLayer : public ISceneLayer { private: Color color_; uint64_t revision_; protected: void BumpRevision() { // this is *not* thread-safe!!! => (SJO) no problem, Stone assumes mono-threading revision_++; } public: ColorSceneLayer() : revision_(0) { } virtual uint64_t GetRevision() const ORTHANC_OVERRIDE { return revision_; } void SetColor(uint8_t red, uint8_t green, uint8_t blue) { color_ = Color(red, green, blue); BumpRevision(); } void SetColor(const Color& color) { color_ = color; BumpRevision(); } const Color& GetColor() const { return color_; } }; }