Mercurial > hg > orthanc-stone
view Framework/Widgets/LayerWidget.h @ 151:c5044bbfc303 wasm
CoordinateSystem3D::IntersectSegment()
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Thu, 01 Feb 2018 17:37:03 +0100 |
parents | e2fe9352f240 |
children | 26e3bfe30e66 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2018 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "WorldSceneWidget.h" #include "../Layers/ILayerSource.h" #include "../Toolbox/Extent2D.h" #include <map> namespace OrthancStone { class LayerWidget : public WorldSceneWidget, private ILayerSource::IObserver { private: class Scene; typedef std::map<const ILayerSource*, size_t> LayersIndex; bool started_; LayersIndex layersIndex_; std::vector<ILayerSource*> layers_; std::vector<RenderStyle> styles_; CoordinateSystem3D slice_; std::auto_ptr<Scene> currentScene_; std::auto_ptr<Scene> pendingScene_; std::vector<bool> changedLayers_; bool LookupLayer(size_t& index /* out */, const ILayerSource& layer) const; void GetLayerExtent(Extent2D& extent, ILayerSource& source) const; virtual void NotifyGeometryReady(const ILayerSource& source); virtual void NotifyGeometryError(const ILayerSource& source); virtual void NotifyContentChange(const ILayerSource& source); virtual void NotifySliceChange(const ILayerSource& source, const Slice& slice); virtual void NotifyLayerReady(std::auto_ptr<ILayerRenderer>& renderer, const ILayerSource& source, const CoordinateSystem3D& slice, bool isError); void ResetChangedLayers(); public: virtual Extent2D GetSceneExtent(); protected: virtual bool RenderScene(CairoContext& context, const ViewportGeometry& view); void ResetPendingScene(); void UpdateLayer(size_t index, ILayerRenderer* renderer, const CoordinateSystem3D& slice); void InvalidateAllLayers(); void InvalidateLayer(size_t layer); public: LayerWidget(); virtual ~LayerWidget(); size_t AddLayer(ILayerSource* layer); // Takes ownership size_t GetLayerCount() const { return layers_.size(); } const RenderStyle& GetLayerStyle(size_t layer) const; void SetLayerStyle(size_t layer, const RenderStyle& style); void SetSlice(const CoordinateSystem3D& slice); const CoordinateSystem3D& GetSlice() const { return slice_; } virtual bool HasUpdateContent() const { return true; } virtual void UpdateContent(); }; }